Tag Archives: Zero Hour

Flash-back: Zero Month & Terminal Velocity, 20 Years Later

Flash #0

In 1994 DC Comics published Zero Hour, a five issue mini-series designed to not only serve as a major summer crossover but also fix some of the continuity problems that had plagued their universe after the end of Crisis on Infinite Earths.  Some have suggested that Zero Hour caused more problems than it fixed but at the time it was the dawn of an exciting new era for DC.  To kick off this new age DC followed Zero Hour with Zero Month.  As the name suggests all of the main DC books were rolled back to zero though each one had a different approach to the idea  Some books featured a new origin.  Some contained tweaks to the existing origin.  Some contained brand new versions of old characters.  All of them served as a jumping on point for new and old readers alike.  
To celebrate this new era (or perhaps to bury it) some of us in the comic book blogging community have banded together from remote galaxies to discuss how the characters we cover were rebooted/revamped by looking at the solicitations of our character’s zero issues as well as delving into the Wizard Magazine Zero Hour Special, which was a magazine published around the time of Zero Hour to promote the series, what was coming next and the history of DC in general.

Back in the Day…

With Zero Hour being sort of a follow-up to Crisis on Infinite Earths, someone at DC thought that killing off the Flash — or at least appearing to — would be a way to tie back to the already-classic story. But the Flash creative team had other plans.

In 1994, Wally West had been the main Flash for eight years and his series was approaching issue #100. (This was back when the typical comic book story ran one or two issues, maybe three. Four-issue stories were occasions, and a six-issue story meant Serious Business.) Mark Waid and Mike Wieringo had just introduced Impulse, Wally’s cousin and Barry Allen’s grandson, and brought back Iris Allen from the future. And they had slowly been bringing together DC’s other speedsters: Semi-retired Flash Jay Garrick, Johnny Quick, a renamed Max Mercury (originally called Quicksilver), and Johnny Quick’s daughter Jesse Quick.

Wait: a Crisis needs a dead Flash, and we’ve got a lot of speedsters around?

That’s right: it was time to play pick the successor.

But not right away.

Wally did vanish during Zero Hour, but didn’t die. He bounced around in time, met a younger version of himself at a critical moment in his past, and made it back just in time for his optimistically-named Welcome Back party to avoid admitting to itself that it was really a wake.

But he’d seen a vision of the future — one without him in it, or his then-girlfriend Linda Park — and something had changed in himself: Now, whenever he started running too fast, he began transforming into energy, losing a bit more of his humanity each time.

Terminal Velocity and the Speed Force

Zero Month set the stage for Terminal Velocity, which brought all the speedsters together and introduced the Speed Force. It’s been expanded greatly since then, but in those pages the idea was simple: It was an extra-dimensional energy field that all speedsters tapped into for their powers. The downside: they ran the risk of losing themselves if they drew too much. Max Mercury had come close many times only to pull back at the last moment, finding himself years in the future each time. An emotional anchor could help: Jay Garrick had felt the call, but held fast to earth and his relationship with Joan.

It was a neat trick: It tied all of DC’s speedsters together. It provided an easy answer to “Why doesn’t the Flash burn out in five seconds?” and similar questions — the energy’s coming from somewhere else. And it put a damper on the powers, one that could be adjusted as each plot required it.

By the end of Terminal Velocity, Wally West did indeed lose himself to the Speed Force. It felt like heaven. It held all the answers he’d ever wanted.

But he came back.

Because Linda wasn’t there.

A few years later, I read something Mark Waid had written about Terminal Velocity (maybe the afterward in the collected edition). Some readers had given them flak for having Wally return after all that talk about how nobody ever returns. Waid’s response: Whenever you start a story by explaining that no one has ever returned from the cave of death, chances are good that this is the story about the first person who does it.

Another bit from the same article: Amid all the epic destruction and battles, when it comes down to it, they were writing a love story.

And you know what? That’s what sticks in my head too. Not the near-destruction of Keystone, or the conflicts between Wally, Jesse and Bart, or the super-speed antics, or everyone in the DCU going up against Kobra’s organization. And sure, the consequences were far-reaching: It was ages before Jesse trusted Wally again. He and Bart could barely stand to be around each other. And knowing about the speed force gave Wally a few extra tricks up his sleeve, and of course that leads to the question of who else might know even more about the speed force…

But for me, the key moment of Terminal Velocity is right there at the end, when everyone’s convinced Wally’s gone, and Linda runs off, and Wally finally makes it back to her.

Everyone else can get the good news later.

Zero Month Solicitations: Flash Beyond Zero Hour: Flash

As this is a blog crossover be sure to check out the links below to find out how other characters were treated during ZeroMonth.

Thanks to Michael Bailey of the Fortress of Baileytude and Jeffrey Taylor of From Crisis to Crisis for organizing this event, providing scans (except for the cover, which is from comics.org), and writing the introduction text.

Is “Reboot” The Right Word?

After fans learned that the DC Universe would be massively revised after Flashpoint, DC insisted that it was a relaunch, not a reboot. But with a complete line-wide new start, with many characters being reimagined and given new backstories, it certainly falls under the conventional meaning of “reboot” as applied to a fictional universe. It’s at least as much of a reboot as the DC Universe that emerged out of Crisis on Infinite Earths in the 1980s.

But I’m not sure the metaphor’s correct. It comes from the idea that when you reboot a computer, you start fresh…except usually when you reboot, you have exactly the same “universe” (the operating system, the apps, the files, etc.) as you had before. That’s not the case with a fictional reboot, which tends to alter the settings, characters, histories, and more.

A better comparison might be an operating system upgrade. Going from Windows XP to Windows Vista, or from Vista to Windows 7. Lots of things change about the way the system works. Some apps are altered. Some stay the same. Some might not be compatible and need to be removed until new versions are available. You might even lose some of your data (or access to it). Some changes are improvements, but there’s always something you wish they’d left alone.

The New 52 fits this metaphor. So does the post-Crisis on Infinite Earths relaunch, which took characters from DC’s Earth-1 and Earth-2 settings, plus the characters they had bought from Charlton, Quality and Fawcett, and merged them all into a single timeline. Some characters were erased (Supergirl), others were changed significantly (Superman, Wonder Woman), some stayed more or less the same (the Flashes’ history was mostly unchanged). Most of Superman’s villains were reimagined and introduced as if they were new.

Smaller retcons, those that affect a single character or team, can be looked at as patches. The John Byrne Doom Patrol, which quietly relaunched the Doom Patrol as if they were new characters, but left the rest of the DCU unchanged. The Time Trapper/Glorith mini-reboot in the “Five Years Later” Legion of Super-Heroes, and the Threeboot Legion.

Really, anything that could be explained by a “Superboy punch” can be treated as a patch.

In between are the events that retcon a bunch of characters across the line, but only change the distant past and behind-the-scenes events. The DC Universe after Zero Hour was very much like the DC Universe after Crisis on Infinite Earths. The DC Universe after Infinite Crisis were very much like the DC Universe after Zero Hour. Zero Hour…aside from the reboot Legion, most of the retroactive changes were details. Infinite Crisis may have set up the return of the multiverse, but it happened in a way that no one in the main universe noticed for over a year. I’d compare these to service packs.

So in a way, DC’s right: it’s not a “reboot.” It’s a reinstall.

The DC Timeline, the Reboot, Zero Hour and Superman

One of the things that frustrated me about DC Comics’ post-Zero Hour “soft” reboot was the 10-year sliding timeline. Not that it existed, but that it crammed everything from DC’s Silver Age (1956) onward into a timeline tied to the first appearance of Superman, 10 years ago.

It always seemed to me that it would free things up if they’d just allow the characters to be different ages. Let (for instance) Barry Allen and Oliver Queen be a decade older than Superman, and let their super-hero careers have started earlier. They can still have worked together in the Justice League. Superman launched the age of super-heroes in the real world, but he doesn’t have to have done so in the fictional world. Especially when you have a whole Golden Age worth of characters who started their careers decades earlier.

Of course, the Golden Agers introduce another problem: If DC keeps them tied to World War II, but keeps the rest of the timeline sliding at 10 years ago or even 20 years ago, the gap keeps widening. It makes it increasingly hard to explain…

  • Why is the original Justice Society still alive and (relatively) fit? (Magic and the speed force have both been cited.)
  • Why are their children in their 20s and 30s? Did they all wait until they were over 60 to have kids?
  • Why weren’t there any major super-heroes between 1950 and 10 years ago? And more importantly, why weren’t there any major super-villains or cosmic threats during that time?

You can mitigate this a bit by rearranging some of the Silver Age characters to be older than Superman, as I suggested — or by letting Superman himself be older — but eventually DC would have to bite the (speeding) bullet and disconnect the JSA from one end of the timeline or the other.

So.

Now that details of the Superman relaunch are out, DC has clarified a bit of their latest timeline juggling. Continue reading