I didn’t manage to try out DC Universe Online myself — there was always a longer line than I wanted to wait for — and I missed the two gaming panels on Friday. (I think it was Friday. It’s all sort of blurred together.) So here are some write-ups I found online.
Newsarama’s J.K. Parkin writes about playing a speedster in the DCU Online demo:
The coolest part, though, was when I hit the right joystick and turned on the Speed Force. Throwing rocks at my enemies and slamming them with my staff was cool and all, but you’d expect that in any superhero-based MMO. Having my character run through the streets of Metropolis at super speed, trailed by what looked like the Speed Force that all comic fans know from the comics? That’s the kind of detail this game needed to really set it apart. And from what I’ve seen so far, it has it in spades.
They’ve also got an article on the DC Universe Online presentation that Sony made Wednesday night.
I chose to quit, take Jim Lee’s advice, and try out the speedster.
Named Rock Solid and decked out in black and gold, the speedster was just about everything I could want in a low-level superhero. Clicking L3 put the dude into super-speed mode so that he could scoot around Metropolis with a wicked speed effect at his feet, run up the sides of buildings, and get away from foes, but being earth-based gave him some more nifty powers.
Moving on to Mortal Combat vs. DC Universe, Newsarama’s article on the MK vs. DC panel, includes a description of one of the fights in the preview video:
Finally, the Flash darted around Soyna, leaving her spinning and dazed before running her off a cliff, the pair trading blows all the way down before the Flash got the upper hand and whipped his opponent into the ground, creating a small crater.
Each brutal blow drew “oooohhhs” from the crowd, who also cheered when Superman cut loose with his heat vision, and when Flash delivered several attacks at his trademark speed.
IGN had its own panel write-up, including the video clip, and added that gameplay is structured in chapters, with each character associated with a chapter. That might explain why we keep seeing the same match-ups in the demo footage.
(Images via IGN)