Tag Archives: Grant Morrison

Final Crisis Should Have Been a Graphic Novel

I’m beginning to think that Final Crisis should have been an original graphic novel, not a miniseries.

I understand there are many reasons to do a big event as a miniseries. People are more willing to spend $3.50 a month for 7 months than to drop $20-25 all at once. And they’re more willing to pick up a first issue to try it, knowing that if they don’t like it, they don’t have to pay for the rest of the series (while with a book it’s all or nothing). It’s easier to schedule tie-ins. Plus it keeps the hype engine going for longer.

But those are all business reasons. Let’s look at artistic reasons. Specifically this one: it’s clear that Final Crisis will read better all at once than in serialized chapters.

After the contention that the series requires the reader to be a walking encyclopedia of arcane DC knowledge (a claim with which I disagree), the biggest complaint about Final Crisis is that it isn’t clear what’s going on. There’s a sense that you need to have read interviews and annotations just to follow it.

It seems like readers want an inverted pyramid structure to their comics. Establish all the players up front, then jump into the conflict. Which is certainly a valid way to tell a story, except that:

  • It’s not the only way to tell a story.
  • It’s not even what comics readers really want.

Movies and novels frequently tell stories where they give you only pieces of information, bit by bit, and slowly assemble them into a whole so that by the time you get to the end, or three-quarters through, or half-way through, you know what’s going on. Before the sequels soured people’s memories of the first film, The Matrix was massively popular — but it takes a long time before Neo — and the audience — find out what’s really happening.

And really, people don’t want everything spelled out ahead of time. They want to be surprised. They want the rush of a cliffhanger ending. And when you spend an entire issue establishing the situation and players, like in Final Crisis: Legion of Three Worlds, they complain that it’s all setup, and it’s like “reading a Wikipedia article.”

The problem is trying to mix the story structure Grant Morrison is using for Final Crisis with the serialized format.

A movie can spread out the exposition because it’s a whole work intended to be watched all at once. A novel can get away with it because it’s perceived as a whole work, not as series of connected stories. You can pause reading a novel and know that you can read the next part, which might explain more, anytime you want. When you have to wait a week for the next episode of a TV show, or a month (or two, or more) for the next chapter of a serialized comic, waiting for things to make sense can be a much more frustrating experience.

So doing it as a graphic novel would solve that problem. Have the whole thing come out in one volume. People can sit down, read it at their own pace, and follow the pieces as they come together. They can see how the story works as presented on the page, and then if they want to look deeper into symbolism, see how it connects to 70 years’ worth of shared universe stories, or do a literary analysis, then they can look up the annotations.

Emergency Stop: Full Run?

Rumor column Lying in the Gutters seems to think that the upcoming Emergency Stop trade paperback contains the entire Morrison/Millar run on The Flash from 1997. And considering that Amazon is currently quoting a list price of $60(!), I certainly hope so! For that price — heck, even for the discounted price of $37.80 — it ought to be both complete and a hardcover!

It’s still listed as shipping in January, so with any luck we’ll get more solid information in DC’s next round of solicitations.

On a related note, the first real substantive post I made on this blog was a summary of the Morrison/Millar run. I don’t remember what price Amazon was quoting back then.

Quote of the Day

Grant Morrison on Final Crisis (from an interview at IGN):

I think of it like dance music, and how they just took pop music to a place where there was nothing left but the bass and the drum and the build-up and release, and I kind of wanted a comic that would throw out all the boring conversations and fights and keep only the stuff I like to read. You know, to create the crack cocaine of superhero comics. [laughs]

Also worth noting, for anyone who’s confused about how the monthlies line up with Final Crisis:

Pretty much every storyline that’s currently running in a DC book is happening before Final Crisis, because the events of Final Crisis are so big, that we didn’t want to see its influence destabilizing major stories already running in the other comics. The whole story of Final Crisis is in that one book and its few tie-ins, and then when Final Crisis ends, the entire range of DC books will be dealing with the aftermath. So if you look at it that way, everything that you’re reading that comes out during Final Crisis tends to be happening the week before the story takes place.

There’s a lot of other interesting stuff in there — it’s worth a read if you have the time.

Grant Morrison on Final Crisis #2

Newsarama has an interview with Grant Morrison dealing with Final Crisis #2. At one point they ask about the Flashes’ role, and that final page. “Run!”

Newsarama: And towards the end of the issue – given their experiences, Flashes have an almost inherent higher understanding of time and dimensions as well as frequencies and vibrations…but we, as readers, don’t. So where is Barry running in from at the end?

Grant Morrison: Barry has been in the Speed Force, beyond life and death. Keep reading for the answers to these and other mysteries.

Two more weeks…

Newsarama: Grant Morrison: Final Crisis #2

Flash Sales: 1996-2002

Following up on yesterday’s graph showing Flash Sales from 2001-2008, I did some more searching and found a site with figures going back to 1996. More importantly, this one also has relative rankings.

Sales — but not ranking — dropped heavily in 1996 and early 1997. Of course, this was in the middle of the speculator crash, so the entire comics industry was doing pretty badly at the time. (Also, the first issue in these stats might have been higher, since #119 was a Final Night tie-in.)

They stayed in the low-to-mid 40,000s for the next few years, during the Grant Morrison/Mark Millar run and the return of Mark Waid and Brian Augustyn. Highlights during this period include:

  • #130, the first Morrison/Millar issue.
  • #135, part of the “Three of a Kind” crossover with Green Lantern and Green Arrow.
  • #1,000,000, part of the DC One Million crossover. Oddly, it didn’t jump much the previous month, when Waid and Augustyn returned with #142.
  • Small spike for #150, conclusion of Chain Lightning and a milestone issue.
  • Larger spike for #152, start of the Dark Flash saga.
  • I’m not sure what made #157 catch on, unless it was the striking cover showing Linda’s grave.

Sales started dropping as soon as Waid and Augustyn wrapped up the main part of their run (#159), and the book went into a series of done-in-ones.

Geoff Johns took over for a 6-part arc, “Wonderland,” with #164. I was surprised to find that sales dropped through the whole arc, but DC decided to give him the regular gig anyway. They kept dropping through “Blood Will Run,” bottoming out with the conclusion in #174. Oddly enough, that was also the highest rated issue since he’d taken over. The next year and a half held steady around 30,000. And the post-2002 climb is shown in yesterday’s post.

This shows an interesting contrast to DC’s current tactic of changing the creative team every time sales come in lower than the month before.

Other Observations

These years also cover most of Impulse‘s 90-issue run. At the start of this period it was selling in the mid-to-low-30K range, dropped to around 20K in 1998, and down to 15K from 2000-2002.

This also includes the overlap period between regular Annuals and Secret Files.

For three months in 1999, there were four Flash-related books each month: Flash, Impulse, and the miniseries Flashpoint and Flash/Green Lantern: The Brave and the Bold. The latter miniseries outsold Flash for the first two months, then dropped below it for the next four issues.

The actual figures from CBGXtra appear after the cut. Continue reading

Final Crisis: Altered Balance

In responding to Comic Treadmill’s review of Final Crisis #1, I realized that a common thread links many of the criticisms various people have leveled at the series: a change in balance between plot, continuity, and theme. I’ll try to keep this as spoiler-free as I can.

Plot-Driven Events

We’ve gotten used to event books where the most important elements are plot and continuity, almost to extreme. Books like The OMAC Project, Day of Vengeance and Rann-Thanagar War were accused of being bullet-point series, where the writers seemed to be going down a checklist of items that had to happen. Villains United differed by emphasizing characterization, and proved to be the stand-out among the four Infinite Crisis lead-ins.

Looking back at Infinite Crisis: what was the theme? Early on there seemed to be a concept of “Okay, the world’s fundamentally broken. Do you fix it or start over?” — but that went by the wayside as it turned into villain threatens the universe and heroes must stop him. If anything, perhaps the value of perseverance?

Focus on Theme

With Final Crisis, people have complained about the “filler” — the caveman battle in issue #1, the Japanese super-hero team at the night club in issue #2, etc. — and about continuity. Either there’s too much continuity, because it uses obscure characters, or there’s not enough, because it conflicts with Countdown and Death of the New Gods (which didn’t quite line up themselves).

I think what Grant Morrison is doing is writing a story where theme is more important than plot. What happens, or how it happens, isn’t as important as why it happens. And so far, the “why” is all about humanity’s capacity for corruption. From taking the prehistoric gift of fire and turning it into a weapon of war, to taking the modern-day gifts of super-powers and turning them into a tool for popularity, we see how humans can misuse their potential. Similarly, there’s the detail of the community center becoming a strip club. The corrupting influence of Darkseid and his minions fits right in.

Balance

There’s also the “Evil won” concept, where Libra mentions that the balance has shifted between good and evil. Morrison has previously treated the fact that the good guys (almost) always win as part of the nature of the DCU. In JLA #9, the Key took advantage of this to set up a scenario such that the Justice League winning would further his own plans. More prominently, in JLA: Earth 2, the League tried to travel to the Crime Syndicate’s world and correct as many injustices as they could in a limited time period. Because the nature of that universe was opposite — there, evil always won — none of the League’s victories could last. Kurt Busiek later picked up on this for his “Syndicate Rules” arc. The key setup for Final Crisis seems to be that the rules have changed, and until they’re changed back, evil will always have the upper hand. This explains why, as one reviewer put it, heroes are getting taken out like teenagers in a slasher movie.

Clearly, for the story to not be totally depressing and destroy the DCU, part of the story will have to be about redressing that balance.

For the record: I’m not a giant Grant Morrison fan. I enjoyed his run on JLA, DC One Million, his Flash run, and Seven Soldiers. I’ve read the first trade (or perhaps two) of The Invisibles and maybe two issues of Animal Man, and none of Doom Patrol. Seaguy left me utterly confused, but I think I need to re-read it now. I don’t think I’ve read any of his Marvel work, or Image, or anything he did before breaking into the US market.