Tag Archives: Wally West

Where “Heroes In Crisis” Went Very, Very Wrong

I’ve held off for the most part on HEROES IN CRISIS, waiting for the ending to somehow turn things around for my opinion. After all, Tom King is a great writer and I usually am a fan of his work. I do think this book was well intentioned when it comes to depicting mental health issues…even though it missed the mark significantly. But, now that the series is over it’s time to finally talk about what went very, very wrong about HEROES IN CRISIS…a book that hopefully will be retconned out of continuity at some point in the near future. Want to know more? Follow us after the jump!

 SPOILERS AHEAD for HEROES IN CRISIS. You have been warned!

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“The Price” Finale – Review of THE FLASH #65

What is the price of being a hero? What do you risk? What do you give up? How great IS the cost of being a superhero? All along we’ve seen the fraying of the relationship between Barry Allen and Bruce Wayne…but is that the only price to be paid in this final chapter of the crossover? To find out more, follow us after the jump!

SPOILERS AHEAD!

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“The Price” Part One – Review of BATMAN #64

Batman and the Flash share a great sense of loss…and guilt. Batman was one of the architects of Sanctuary, the healing place for heroes where Wally and so many others died in HEROES IN CRISIS. Barry Allen carries guilt for sending Wally there. Now, can they work together…or will they tear themselves apart for good? We begin with “The Price of Justice”, the first of four crossover issues with Batman and The Flash. Want to know more? Follow us after the jump!

SPOILERS AHEAD!

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A Double Dose of Speed Force – Review THE FLASH #63 and THE FLASH ANNUAL #2!

This week brought us not one, but TWO books featuring the Scarlet Speedster! In THE FLASH #63 we continue Force Quest, while in THE FLASH ANNUAL we witness the return of Godspeed…along with a VERY special guest star! Both are well worth the read for any Flash fan, though you may need a box of tissues handy for part of the stories. Want to know more? Follow us after the jump!

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Retro Review: The Flash: Stop Motion (Graphic Audio)

I’m not big on audiobooks, but I picked up a DC Comics-related Humble Bundle a few weeks ago and I “read” The Flash: Stop Motion by Mark Schultz. It’s kind of odd listening to a “Graphic Audio” adaptation of a prose novel based on a character who usually appears in visual media, but the full cast, sound effects, and music help to make up for the lack of actual visuals that I’ve found tends to hamper prose stories about superheroes.

I read the book when it came out in 2004, and I’d forgotten enough for it to be more-or-less “new.” It’s set during the Wally West/Keystone City era when the Flash’s identity was still public knowledge and he worked with Detectives Chyre and Morillo. A super-speed killer has been attacking people in the Keystone/Central area. Not only is it faster than the Flash, but every time it strikes, bits of other universes bleed into our own. Wally has to discover the nature of this “superluminoid,” its surprising connection to the West/Allen family, and unlock a potential beyond the speed force in order to stop it.

The familiar characters are handled well, and the concepts behind the superluminoid, quantum warriors and the Seventh Singularity are intriguing. It’s the kind of thing you’d expect from Grant Morrison or Warren Ellis as they take on super-speed, the metagene, the speed force and quantum physics. The ideas still hold up, and I think it would be fascinating to explore them further, though in the long run they would unbalance the Flash’s already over-powered abilities.

There are a few continuity issues that bugged me at the time I first read it. A lot of the story hinges on Iris and Wally being blood relatives, for instance, which they weren’t pre-Flashpoint. Those don’t bother me anymore, partly because continuity has been remixed so many times and partly because I’ve mellowed on that sort of thing. Though I still have trouble with the opening scene where the Flash is treading air to “fly” with the JLA. (And then there are oddities like the fact that the entire Justice League is in several scenes, but only Wonder Woman gets a detailed description. Hmmm…)

The audio adaptation works well. It’s got a full voice cast and sound effects in addition to the narration. Some of the voices work better than others, and some just don’t fit my head-voice for the characters. (Chyre, for instance, sounds more gravelly and world-weary in my mind than this version.) They really make use of effects and music in the battle sequences, though some of them might work better with headphones than listening in a car. I found it hard to pick out the words in the action scenes because there was so much going on. And some of the conversations that work in print go on way too long in audio.

The novel is worth reading, and the audio is worth listening to. Now I’m curious to hear how Graphic Audio adapted Infinite Crisis, 52 and Final Crisis.

I think I’ll skip Countdown, though.