Category Archives: Flash History

Flash Smash Crash!

Hmm, I wonder how many newsstands displayed these books next to each other:

Cover: Flash Comics #16 Cover: Smash Comics #16 Cover: Crash Comics Adventures #5

An explanation: A while back, I stumbled across a mention of Smash Comics, a series from Quality Comics that ran more or less concurrently with the more familiar Flash Comics. Just for kicks, I searched the Grand Comics Database (which is where I got the cover images) for Crash Comics, and found Crash Comics Adventures, which ran for 5 issues in 1940 before spinning off a series on the original Cat-Man. So the three books would have been on sale at the same time!

I couldn’t find any other books with the same pattern in the title. The GCD does substring matches, and “ash comics” only brought up variations on these three series. Though it did remind me that DC resurrected the Smash Comics title for one chapter of the 1999 The Justice Society Returns! event.

Originally posted at K-Squared Ramblings

Is There Demand for More Flash Archives?

Note: The discussion is from 2007, and while the Silver Age material has gotten a fifth archive volume, three Showcase books and the start of a Chronicles line, the situation for the Golden Age Flash books has not changed.

Cover: Golden Age Flash Archives vol. 2Newsarama reports that during the Q&A part of the DC Nation panel at this weekend’s Baltimore Comic-Con, a fan asked:

Are there more Legion, Flash or Justice League Archives coming? [VP of Sales Bob] Wayne said that when you get up to the issues that can be affordably bought by collectors the demand for the Archive Editions goes down.

Okay, this might apply to the Silver-Age material. The four Flash Archives books so far are up to Flash #132 (1962). When I was tracking down back-issues in the #133–140 range (the contents of a hypothetical book 5) around 2000 or so, I seem to remember finding reasonably good copies in the $5-15 range. (Better copies, of course, run into triple digits.) Note: Since this was originaly posted, volume 5 has been released.

But there’s still 8 years of Golden-Age material to cover, from 1942–1949: more than 75% of Jay Garrick’s solo run. And those books are much harder to find, with battered readers’ copies often selling for $40–150.

Moreover, those 8 years include the first appearances of every major Golden-Age Flash villain. Continue reading

Extinguishing a Speedster’s Smokes

Comic Coverage posted a humorous look at the role smoking had in the Golden-Age Flash’s origin. Jay Garrick was working late, took a cigarette break, and knocked over a beaker of “hard water.” Interestingly, later retellings of his origin downplayed and finally deleted the cigarette.

First, here are the original 1940 panels from Flash Comics #1 (copied from Comic Coverage), showing grad student Jay Garrick taking time out for a smoke:

Jay Garrick pauses for a smoke

Four decades later, in 1986, Secret Origins #9 would retell his origin. Mindful of the details, but also concerned about modern sensibilities about health, writer Roy Thomas kept the cigarette break, but added Jay thinking, “I know I should give up these things…”

Jay really wants to quit

A decade later, the cigarette had disappeared completely. Flash Secret Files #1 (1997) featured a condensed retelling of all three (at the time) Flashes’ origins, and this time, Jay simply succumbed to the hour and nodded off, dropping the beaker.

Jay falls asleep on the job

(Via Crimson Lightning)

Originally posted at K-Squared Ramblings.

The Dimwits and the Thinker

The Thinker (Golden Age)After almost 1½ years, my Golden-Age back-issue hunt finally netted a relatively cheap copy of All-Flash #12, the first appearance of the Flash villain, the Thinker. It’s an odd read, because the origin of the Thinker (a mob boss who plans his heists very meticulously) is interwoven with a slapstick story of the Three Dimwits.

All-Flash #12 (Fall 1943)The Thinker story is played more or less as a straight super-hero vs. organized crime story. I’d summarize it, but the Comics Archive has already written it up in their article on the Thinker [archive.org]. Now, imagine the first five paragraphs over there interwoven with a Three Stooges film and you’ll get the idea. The Dimwits end up buying a restaurant heavily in debt to the mob, and accidentally make salads out of an alien plant that make people turn invisible.

It’s incredibly silly, but it ties into the other half of the story: The original mob boss’ henchmen are caught robbing the Dimwits’ restaurant, so he calls in the Thinker to solve his problem before they can rat on him. And of course, once the Thinker takes over, he’s mighty interested in these salads that turn people invisible.

And yet, the feel is so completely different that it seems like two different stories.

The Three Dimwits: Winky, Blinky and Noddy

An unexpected discovery was a reference to the planet Karma, where the alien plant comes from. I’d seen two other references in other Golden-Age Flash stories, so it’s clearly part of the background mythos. This is one reason I’ve been looking for the source material. It’s relatively easy to find info on the leads, or the major villains, but the minor supporting characters who appear in three or four issues—Deuces Wilde, Evart Keenan, Dr. Flura, Ebenezer Jones—are mostly forgotten.

On a related note, while looking up the Thinker’s other appearances, I discovered that one of the non-Flash titles I’d been looking for, All-Star Comics #37, was reprinted in The Greatest Golden-Age Stories Ever Told—a book I already had. I felt bad that I hadn’t actually read the entire book, but that meant I could cross off two items from my wantlist instead of just one.

Originally posted at K-Squared Ramblings

One-Man Team

[Cover: Flash Comics #90: Nine Empty Uniforms]Something I’ve noticed as I read through various Golden-Age Flash Comics is a repeated subgenre in which the Flash plays an entire team. “Nine Empty Uniforms” (Flash Comics #90, 1947) is the first one I read, since it was reprinted in an 80-page Giant. The bad guys cause problems for a baseball team, so the Flash takes the place of every single player in the upcoming game.

As I’ve picked up comics from the 1940s, and the new Archive book, I’ve found more. In an untitled story from All-Flash Quarterly #1 (1941, reprinted in The Golden Age Flash Archive Volume 2), racketeers hassle a hockey team.The owner needs the money from the “Manley Cup” for an operation for his daughter, so when the racketeers force the players to sit the game out, the Flash steps in.

[Splash Page: All-Flash Hockey Game]

[Splash Page for Play of the Year]“Play of the Year” (Flash Comics #39, 1943) breaks with tradition a bit and instead of a sports team, the Flash replaces a troupe of actors. A rival producer tries to financially ruin one of Jay’s friends by preventing his play from opening, in this case faking a measles outbreak among the cast and putting them in quarantine. Once again, the Flash steps in and plays every single role, changing costumes and switching places faster than the eye can see.

The weird thing about these stories is that nowhere does anyone suggest that having a super-powered player—who isn’t even on your roster—just might be cheating. It goes all the way back to his first appearance in Flash Comics #1: Back in college, Jay Garrick was a football scrub. After the accident gave him super-speed, he convinced the coach to put him on the field so he could show off in front of his girlfriend, Joan.

Interestingly, later retellings of the Flash’s origin make it a point that he quit the team immediately afterward because staying would have given him an unfair advantage.

Originally posted at K-Squared Ramblings.

Flash and the Happy Pills

The Worry Wart. One of the characters I encountered early in my exploration of Golden Age Flash stories was Ebenezer Jones, the Worry Wart. In fact, All-Flash #24 (1946) was one of those first two GA Flash books I bid on just to see if I could win. The story in that book referred to previous meetings. If it had been the Silver Age, it would have included a helpful editor’s note telling me “See issue #X,” instead of just a recap.

As I kept watching auctions and looking on sites like the Grand Comics Database, I identified at least two more appearances. I finally tracked down the last of the three in March, and was able to write up a bio of the character.

Who is the Worry Wart? In short, he was an ordinary man who had a case of anxiety so bad it was contagious.

Jones worries about dying in his sleep, and about not getting enough sleep. He gets fired from two jobs because his bosses and coworkers start worrying about every little thing when he’s around.

The Flash gives the Worry Wart his happiness pillsThere’s an odd subtext to the character’s stories, though. The reason he returns to Keystone City is that the Flash had previously set him up with a supply of “happiness pills,” which had run out. In Flash Comics #76 (1946), Ebenezer Jones deliberately overdoses on the happiness pills, causing a euphoric delirium just as contagious as his anxiety.

Looking back on this from 2007, it’s hard not to think of it in terms of the vast numbers of people today taking medications for depression or anxiety. Not to mention people who abuse prescription medications. Or just people who abuse drugs. There’s a disturbing drug-dealer vibe in that panel.

It gets better, though. In the Worry Wart’s first appearance, in All-Flash #15 (1944), the Flash makes him a serum to counteract his anxiety:

The Flash gives Jones a tonic to counteract his anxiety... and it really works.

Yes, that’s right. The Flash gives him a bottle, and he drinks his cares away. No subtext here!

Originally posted at K-Squared Ramblings.