Category Archives: Media

Mayfairstivus – Captains Cold & Boomerang in the 1989 DC Heroes RPG

Today’s guest post is by Frank Lee Delano.

Hello, Flash fans! I go by the alias Frank Lee Delano, was voted second most likely to run entirely too many blogs (after Rob Kelly,) and I will be your substitute teacher for the day. For the second year in a row, I’m running a complex and lengthy inter-blog crossover between Thanksgiving and Christmas, in part because I’m a sadistic misanthrope who takes his hatred of the holidays out on my unsuspecting fellow bloggers. The theme this year is Mayfairstivus, a make believe holiday where we celebrate the Mayfair Games Incorporated DC Heroes role-playing system and its many releases. A large part of the blame for this type of event falls on the shoulders of The Irredeemable Shag, who brought me into his own crossover, Crisis on Earth-Blog, almost two years ago, and continues to conspire with me on these dirty dealings. Shag was your guest blogger forMayfairstivus – Celebrating Flash in the DC Heroes RPG, and when I volunteered to write a second post while your regularly scheduled Kelson was tending to his newborn son, Shag offered the advice, “I believe his blog is typically on the positive/up-beat side, so I wouldn’t trash Captain Boomerang too much (but that’s just me).” As I believe I already established that I am diabolical and make all my promises through crossed fingers, I now present to you Captains Cold and Boomerang, whom I will surely criticize venomously.

I assume I first became aware of Captain Cold through the Super Friends cartoon show, because that’s just what people of my generation did (see also: mustachioed men wearing mirrored aviators and Lacoste polos with skimpy tennis shorts defending original Battlestar Galactica and Buck Rogers in the 25th Century.) As you may or may not be aware, Ape Law* dictates that every super-hero must have an ice-themed villain, so to me Captain Cold was just Mr. Freeze on a budget. It wasn’t until John Ostrander wrote Cold into his first Manhunter script as a loser who loved betting baseball that Leonard Snart felt like he had something unique to contribute to the field, as more of a blue collar snow blower. Of course, now Snart is a fan favorite, after taking on a Golden Age attitude toward casual homicide. If you’re going to flash freeze some dope in the equivalent of liquid nitrogen, you might as well indulge the bloodlust of Rome by punching the schmuck’s head into a pink-tinged flurry, right? So cool, Captain Cold is now the baddest gangsta to wear a fur-lined hoodie.

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Quick Hits: Geoff Johns Talks Flash, Movie Coming 2013?

Newsarama is running a series of interviews on the theme, “Geoff Johns Still Writes Comics.” today’s installment focuses on his work on The Flash. As usual, he drops a few hints, but remains mostly cagey about the details. He does make the interesting point that while he’s trying to build up the Flash universe (similar to his success with Green Lantern), he’s not trying to build it up in the same way. “Flashpoint is nothing like any of the Green Lantern events. It’s not a Flash army vs. a Reverse-Flash army.”

Also of note: IESB reports that the movies Green Lantern 2 and The Flash are planned for Summer 2013.

Mayfairstivus – Celebrating Flash in the DC Heroes RPG

Today we’re featuring the first of two guest posts by fellow blogger The Irredeemable Shag (from ONCE UPON A GEEK and FIRESTORM FAN)!

Dear Speed Force readers,

Welcome to Mayfairstivus! That’s right, it’s time once again for the beloved annual celebration of Mayfair Games’ DC Heroes Role-Playing Game! This time honored tradition dates back to 1985 when the first edition of this role-playing game was released … or maybe this is a fake holiday some comic book bloggers just cooked up as an excuse to post related content from Mayfair’s long-running DC Heroes line.

Mayfair Games DC Heroes Role-Playing Game box set 1985 art by George Perez

Today we’ll look at a few different Flash entries from the role-playing game (RPG) and learn how the first box set shattered my fragile little comic reader world.

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Adapting Origins

Today’s guest post is by Dave Huang.

One of Flash franchise’s greatest strengths is the diversity of the Rogues. That strength, however, may prove a challenge when being modernized or adapted to film. Whether or not combining origins is a good thing, it certainly is a trend. Every Superman film has presented a Kryptonian threat (kryptonite, phantom zone criminals, synthetic kryptonite, synthetic kryptonian, kryptonian crystals). In Batman Begins, Scarecrow’s formula, Falcone’s involvement, the main threat, and Bruce’s training all trace back to Ra’s. In The Dark Knight, Batman’s escalation begets Joker who begets Two-Face. In updating Spider-Man, radioactivity is discarded in favor of genetics with organic webshooters (one origin for all powers). The list goes on….

How then does one adapt a speedster with enemies from the far future, prehistoric past, and all manner of scientific disciplines?

If past is prologue, one starts with the hero’s origin. The origin of The Flash is a little thematically weak. It’s an accident without purpose or meaning which grants neither chemical nor electrical powers and is unrelated to speed. Random electrified chemicals aren’t enough to rationalize all of Flash’s physics defying feats even in the comics, hence the Speed Force. However, the Speed Force is a little esoteric and geared at the comic book literate, for an adaptation you need something better grasped by general audience. My suggestion?

FTL. Continue reading

Review: Justice League Heroes: The Flash

Today’s guest post is by liquidcross of The Indigo Tribe.

Let’s take a look back (a flashback, if you will) at a video game that fell under many fans’ radar: a sidescrolling beat-’em-up for the Game Boy Advance starring the Flash. Designed as a side story to the 2006 Justice League Heroes console game, the aptly-named Justice League Heroes: The Flash features the scarlet speedster zipping around the globe as he takes down the forces of evil. Unlike many licensed games, the end result is pretty damned good, so let’s examine why JLH:F is a hidden gem.

At its core, JLH:F is a 2D brawler reminiscent of the Streets of Rage series. You’ve got the usual punches and kicks to dispatch your foes, but since you’re the friggin’ Flash, you’ve also got his superspeed. (Note: It’s never explicitly stated within the game which Flash this is, as everyone just refers to him as "Flash." However, the developers at WayForward Technologies have stated that it’s the Wally West incarnation). The use of superspeed in the game actually works quite well; the "A" button will dash you to the closest enemy, allowing you get in some swift combo attacks ("B" is your attack button). The "R" trigger will kick you into Flash Speed mode, and everything will appear to slow down…except for you. This is what life is like from the Flash’s perspective, and you can use it to thrash opponents before they even have a chance to react! To keep things fair, though, you’ve got a Speed Force meter right below your lifebar; when it’s depleted, you can’t use Flash Speed mode until it recharges. (Fighting enemies and finding certain powerups will recharge the Speed Force meter.) Finally, if you’re in a real pinch, you can call in other Justice League members to help clear the screen: Superman, Wonder Woman, the Martian Manhunter, Black Canary, or Green Arrow will jump in if you hit the "L" trigger. Their assistance can only be called upon a limited number of times, but you can find powerups that’ll let you summon your fellow Leaguers more often.

As you progress through the game, you’ll earn new moves (like a whirlwind attack), explore new areas, and face the inevitable bosses. Most of them are classic Justice League villains like Circe, but there’s a few Flash-centric baddies in there such as Gorilla Grodd and my personal favorite, Zoom. Another Flash "villain" appears in JLH:F, but not as a stage boss. Want to find out who? Trying using Flash Speed mode right after you lose your last life.

While JLH:F is a portable game, the graphics are top-notch. WayForward have mastered the art of high quality 2D graphics, and their other games like Shantae, Contra 4, and Batman: The Brave and the Bold are shining examples of their craft. JLH:F is no different; the sprites may be tiny, but they’re filled with detail and fluidly animated. Last but not least, let’s take a look at the game’s audio and extras. The background music’s pretty good, and the sound effects are standard beat-’em-up fare. JLH:F is peppered with voice clips, and that really makes it feel like you’re playing an arcade title. Some of the clips might get annoying after a while, but still, it adds to the overall charm of the game. As far as extras are concerned, you can unlock the game’s cutscenes, background information, preproduction art, and more.

Overall, JLH:F is a very good game, but there are two minor flaws. One is the aforementioned focus on Justice League villains. For a Flash game, it would’ve been nice to see a game filled with the hero’s infamous Rogues. Where the hell are Captain Cold and Mirror Master?! The other downpoint is the poor quality cutscene art. I understand that WayForward probably didn’t want to hire a professional comic book artist just to do a few tiny panels here and there, but the art they did use is subpar. Even worse are some of the coloring errors, like the one seen below:

I don’t recall Wonder Woman sporting a bare midriff in the comics; this ain’t an early 1990s Image book. That’s supposed to be armor plate! I know it seems like a minor concern, but it’s a rather glaring (and annoying) error.

Fortunately, these flaws have no effect on the gameplay, and that’s all that really matters. The game engine is rock-solid, and the Flash plays just like he should, dashing around dealing out ass-kickings at superspeed. JLH:F is a great street-brawlin’ game that’ll bring back fond arcade memories for anyone who sank tons of quarters into Final Fight and its brethren. The Game Boy Advance may have been rapidly swept away by the Nintendo DS, but games like JLH:F prove that the GBA still had some life left in it towards the end. For Flash and beat-’em-up fans alike, Justice League Heroes: The Flash belongs in your library. Start diggin’ around on eBay…

Guggenheim Talks Flash Movie

Marc Guggenheim spoke to Newsarama about the planned Flash movie. Screen Rant has transcribed bits from the video clip.

Highlights:

  • He describes it as a hybrid CSI thriller/superhero/sports movie (based on the athleticism of the character).
  • They’re drawing from Geoff Johns’ run, Mark Waid’s philosophy of speed, and the Silver Age. In particular:

    We’ve also tried to take our inspiration from the old Silver Age Barry Allen stories and imbue it with that sense of fun and wonder while still keeping that cool, slightly darker tone.”

  • Guggenheim keeps suggesting cameos from elsewhere in the DCU, but those decisions would be made way above his level.