Tag Archives: Justice League Heroes: The Flash

Review: Justice League Heroes: The Flash

Today’s guest post is by liquidcross of The Indigo Tribe.

Let’s take a look back (a flashback, if you will) at a video game that fell under many fans’ radar: a sidescrolling beat-’em-up for the Game Boy Advance starring the Flash. Designed as a side story to the 2006 Justice League Heroes console game, the aptly-named Justice League Heroes: The Flash features the scarlet speedster zipping around the globe as he takes down the forces of evil. Unlike many licensed games, the end result is pretty damned good, so let’s examine why JLH:F is a hidden gem.

At its core, JLH:F is a 2D brawler reminiscent of the Streets of Rage series. You’ve got the usual punches and kicks to dispatch your foes, but since you’re the friggin’ Flash, you’ve also got his superspeed. (Note: It’s never explicitly stated within the game which Flash this is, as everyone just refers to him as "Flash." However, the developers at WayForward Technologies have stated that it’s the Wally West incarnation). The use of superspeed in the game actually works quite well; the "A" button will dash you to the closest enemy, allowing you get in some swift combo attacks ("B" is your attack button). The "R" trigger will kick you into Flash Speed mode, and everything will appear to slow down…except for you. This is what life is like from the Flash’s perspective, and you can use it to thrash opponents before they even have a chance to react! To keep things fair, though, you’ve got a Speed Force meter right below your lifebar; when it’s depleted, you can’t use Flash Speed mode until it recharges. (Fighting enemies and finding certain powerups will recharge the Speed Force meter.) Finally, if you’re in a real pinch, you can call in other Justice League members to help clear the screen: Superman, Wonder Woman, the Martian Manhunter, Black Canary, or Green Arrow will jump in if you hit the "L" trigger. Their assistance can only be called upon a limited number of times, but you can find powerups that’ll let you summon your fellow Leaguers more often.

As you progress through the game, you’ll earn new moves (like a whirlwind attack), explore new areas, and face the inevitable bosses. Most of them are classic Justice League villains like Circe, but there’s a few Flash-centric baddies in there such as Gorilla Grodd and my personal favorite, Zoom. Another Flash "villain" appears in JLH:F, but not as a stage boss. Want to find out who? Trying using Flash Speed mode right after you lose your last life.

While JLH:F is a portable game, the graphics are top-notch. WayForward have mastered the art of high quality 2D graphics, and their other games like Shantae, Contra 4, and Batman: The Brave and the Bold are shining examples of their craft. JLH:F is no different; the sprites may be tiny, but they’re filled with detail and fluidly animated. Last but not least, let’s take a look at the game’s audio and extras. The background music’s pretty good, and the sound effects are standard beat-’em-up fare. JLH:F is peppered with voice clips, and that really makes it feel like you’re playing an arcade title. Some of the clips might get annoying after a while, but still, it adds to the overall charm of the game. As far as extras are concerned, you can unlock the game’s cutscenes, background information, preproduction art, and more.

Overall, JLH:F is a very good game, but there are two minor flaws. One is the aforementioned focus on Justice League villains. For a Flash game, it would’ve been nice to see a game filled with the hero’s infamous Rogues. Where the hell are Captain Cold and Mirror Master?! The other downpoint is the poor quality cutscene art. I understand that WayForward probably didn’t want to hire a professional comic book artist just to do a few tiny panels here and there, but the art they did use is subpar. Even worse are some of the coloring errors, like the one seen below:

I don’t recall Wonder Woman sporting a bare midriff in the comics; this ain’t an early 1990s Image book. That’s supposed to be armor plate! I know it seems like a minor concern, but it’s a rather glaring (and annoying) error.

Fortunately, these flaws have no effect on the gameplay, and that’s all that really matters. The game engine is rock-solid, and the Flash plays just like he should, dashing around dealing out ass-kickings at superspeed. JLH:F is a great street-brawlin’ game that’ll bring back fond arcade memories for anyone who sank tons of quarters into Final Fight and its brethren. The Game Boy Advance may have been rapidly swept away by the Nintendo DS, but games like JLH:F prove that the GBA still had some life left in it towards the end. For Flash and beat-’em-up fans alike, Justice League Heroes: The Flash belongs in your library. Start diggin’ around on eBay…

Remember that Flash Video Game that was cancelled about a year ago…

You ever have moments where you are on the internet randomly searching for Kid Flash costume variations and you stumble upon something really cool yet completely unexpected? This happened to me a few weeks ago when I came across some great stuff I’m not sure many fans of the Scarlet Speedster have seen yet.

Remember that Flash video game that was cancelled a few months ago? The Flash video game that was was covered by Kelson back in September and October of last year? Well I mentioned I was randomly interested in Kid Flash costume variations and I stumbled upon a nifty one in google images that rocked my socks off:

Taking a closer look around the site I found a few more:

And a nice Pied Piper:

Turns out these were modeled by Helen Rusinoff for the cancelled Flash video game. The costumes were designed by Roger Robinson who was featured in the previous Flash video game article Kelson posted. There were a few pictures that I didn’t have room to show but you can find those at her website.

I emailed Helen about showcasing the pictures on Speedforce.org and she emailed me back promptly. Not only did she give me permission to repost her work, but she also pointed me in the direction of Roger Robinson yet again. I visited his website and didn’t really find anything new to report. Wandering around that site however I came across another blog, where I found these pictures:

You can find a few more at Roger Robinson’s other website.

Seeing that we could have had Kid Flash, and Jesse Quick in this game makes me downright depressed. I wonder if there were any cool multi-player modes that they might have had planned using the various members of The Flash Family? The Flash meets Sonic Adventure 2 Battle? That wouldn’t have been a bad thing. I also wonder if they had any plans to have alternate costumes. That was a very nice touch in Justice League Heroes, which included Jay Garrick and Walter West as alternate uniforms for Wally. Too bad the game was so dang mediocre.

Until they find a way to either bring this back from the dead or create another one I guess I’m stuck playing this:

Actually Justice League Heroes: The Flash isn’t bad. I preordered it when it was first announced and purchased a Gameboy Advance SP just to play it. I now have it on my PSP as well and have beaten it many, many times. A lot of fun to play on the go(although I take Bart’s advice and don’t use my “playtendo” while running).

I hope you all enjoyed a deeper glimpse into the game that could have been. The potential was definitely there for a good, solid, fun game to play. Here is hoping they decide to create another one sometime down the road.

Devin “The Flash” Johnson