Category Archives: Reviews

Review: Final Crisis #4

After two and a half months, it’s finally here: the next chapter of DC’s major event for the year. The wait wouldn’t have been so bad if the tie-in one-shots, Submit, Superman: Beyond, Resist and Rage of the Red Lanterns had come out between issues #3 and #4, as originally described — or if Rogues Revenge and Legion of Three Worlds had stayed on schedule. As it is, there’s been a generally sense of frustration associated with the series.

So the question is: Is this issue worth the wait? Is it good enough to overshadow the real-world context?

I’d say the answer is yes.

All the threads being set up through the first three issues come together. We see what the villains have been planning. For the most part, they’ve already achieved what they set out to do: dominate the Earth. They only need to wipe out the few pockets of resistance, and achieve one more goal: the reincarnation of Darkseid himself.

In most stories where a villain tries to take over the world, the story we see is the one about preventing it from happening. What’s different here is that the heroes have lost. The invasion has succeeded, and it’s about trying to throw off the occupation. While the “watchtowers” are scattered around the globe, there’s a sense of the heroes’ forces as the French Resistance from World War II. (This is no doubt enhanced by having the resistance led by the original Green Lantern, who actually fought in World War II.)

Admittedly it covers some of the same ground as the “Rock of Ages” storyline from Grant Morrison’s run on JLA, but Final Crisis is emotionally more devastating than Rock of Ages. It takes place now, with characters and a world as we’re used to seeing them, not in some ten-years-distant future. (Though come to think of it, “Rock of Ages” came out about ten years ago, didn’t it?) And knowing how quickly the world was transformed makes it even worse.

There are a few things that don’t quite work. A lot of the dialogue, particularly the technobabble, the speechifying, and the scene in which two Flashes pause to catch their bearings, is stilted or doesn’t quite make sense. As with the first few issues, transitions between scenes are often abrupt. And some story elements just aren’t given enough space to develop. Much of the issue is devoted to characterization, which personally I don’t mind, but I know many readers are in it for the action and battles, and there’s only a few pages of actual fighting.

Spoilers after the cut: Continue reading

Review: Flash #245: “Invasion”

Last month I was pleasantly surprised to find the first issue of the four-part “This Was Your Life, Wally West” was quite good — in fact, the strongest opening chapter of a Flash arc in years. So does part two hold up?

For the most part, yes, with some reservations. Admittedly, I read it right after reading the conclusion of Rogues’ Revenge, which is a tough act to follow.

Carlo Barberi (Impulse, Casey Blue) replaces Paco Diaz on the art an issue earlier than expected. He’s dialed down his usual style to the point that it actually took me several pages to recognize it, but once I knew what to look for it was instantly identifiable. It works better for Flash than I expected, though he isn’t quite as effective as Diaz at making the deadly bee weapon genuinely scary. (They still appear as a credible threat, despite Amazons Attack.)

This issue brings in guest stars galore, both in the present day and in flashbacks, linking Wally’s two super-teams: the original Teen Titans, and the Justice League of America. Members of both (and the JSA) show up to help him deal with the new development revealed in part 1, while the Titans appear in a retrospective of his Kid Flash career.

It seems thematically appropriate to team up the Flash and Black Lightning: someone who got his powers by being struck by lightning, and someone who generates electricity. Similarly, Red Arrow, while serving as a literal link between the two teams, was once known as Speedy — a name that would have worked just as well for a young speedster as it did for an archer with quick reflexes.

Spoilers after the cut: Continue reading

Review: Final Crisis: Rogues’ Revenge #3

The conclusion of Geoff Johns and Scott Kolins’ villain-centric mini-series was everything it could have been, with all the threads set up over the last two issues coming together in one explosive confrontation. Unlike “Rogue War,” which took a 90-degree turn half-way through and turned into a very different story, this delivers exactly what it promised, following through on elements that seemed to be given little attention during the previous two issues.

After the mess that was Countdown, Johns and Kolins have successfully rehabilitated the Flash’s Rogues as effective villains. They’ve also established the current status of the supporting cast from their run on The Flash and reconciled the characterization of Pied Piper across Flash, “Full Throttle,” and Countdown. (Speaking of Countdown, it’s hard not to read the line, “This is for one &@#^%# year!” as a bit of meta-commentary about that year-long series and the way it mischaracterized the Rogues.) In a sense, you could look at Rogues Revenge as Rogues: Rebirth, and in fact there is a teaser for the upcoming Flash: Rebirth built into this issue.

Clearly, DC — or, specifically, Geoff Johns — has set out on a three-step plan to get the Flash Franchise back on track:

  1. Reestablish the villains in Rogues’ Revenge.
  2. Revitalize the Flash mythos in Flash: Rebirth.
  3. Relaunch the ongoing Flash series.

Step one is complete. Any writer who wishes to use these characters in the next few years would do well to read this story and really understand what makes them tick.

Spoilers after the cut: Continue reading

Review: Flash #244, “Infested”

To be honest, I’ve been dreading this arc. Between the title, “This Was Your Life, Wally West,” the promotional descriptions, and the timing, it clearly seems that DC is setting it up as a last Wally West story — whether it literally is, or whether it’s simply the last story in his solo book. The last time that happened, we got “Finish Line,” which was…underwhelming at best.

Fortunately, this issue proved to actually be good. Writer Alan Burnett has a good feel for the characters, and portrays Wally as a competent hero. He holds his own against Amanda Waller. The Justice League has no qualms about sending him on a case solo. When he encounters obstacles that prevent him from using his normal tactics, he immediately finds a way to work around it.

Importantly for continuing readers, the story doesn’t feel disconnected from the previous runs. Story elements continue seamlessly from “Fast Money,” following up on choices and actions both at the personal level and at the heroic. And while the tone is more serious — possibly the closest to Geoff Johns since he left the book — it’s not a major departure.

Similarly, while Paco Díaz’ art is more realistic than Freddie Williams II’s more cartoony style, it’s clear that he’s working from the same character designs, so the change in style doesn’t jar the way that, say, the change from Scott Kolins to Alberto Dose between “Blitz” and “Ignition” did. (Although that was a deliberate artistic choice, so perhaps it’s not the best example.) I particularly like the fact that the Flash’s costume has some texture to it: the belt, in some panels, actually looks like a belt and not just a different color in the fabric.

The family dynamic is well-balanced with the super-heroics. Readers who dislike seeing Iris and Jai will be happy to see a lot more solo action from the Flash. Those who do like them will be pleased to see that their new, not-about-to-die status is actually explored rather than simply taken for granted.

This is probably the best first issue from a creative team that The Flash has had in years. It’s certainly better than the first issues of “Finish Line” or “Lightning in a Bottle.” I still have reservations about where the story may be going, particularly since we’ve got a major change coming in a few months, but I suppose we’ll see.

Now, on to specifics. Thar be spoilers ahead…. Continue reading

Review: Final Crisis: Rogues’ Revenge #2

Another incredible issue from Geoff Johns and Scott Kolins that really makes you root for the bad guys. Most of Final Crisis: Rogues’ Revenge #2 is taken up by a savage battle between the Rogues and a younger group of “New Rogues” who first appeared in Gotham Underground. The New Rogues have no idea what they’re getting into, and the book shows just how dangerous characters with names like Captain Cold, Heat Wave, and Weather Wizard can be.

Meanwhile, Zoom and Inertia get along about as well as you might expect. Which is to say: not very.

The timeline is starting to fall into place. The first issue takes place during Final Crisis #2, this one takes place during Final Crisis #3, and the whole of it takes place after the stories currently appearing in the monthly series. The Flash Family meeting in Final Crisis #3 actually continues in this issue, though either scene stands on its own.

Several story threads from early in Geoff Johns’ run on The Flash get followed up on here, including his retelling of Captain Cold’s origin. There’s also a nice explanation of why the Rogues kept going back to their tailor, Paul Gambi, which fits well with one of the stories from Grant Morrison’s brief run on the book back in 1998. (In that story, Gambi created “the ultimate super-costume.”)

I’m beginning to wonder just how much this story changed as it became tied into Final Crisis. As originally described, it sounded like the Flash was actually going to be involved. Instead, the whole thing is set when Wally is off on a mission, before Barry really comes back.

I did have a problem with the art. Normally I like Scott Kolins’ work, but it seemed a bit too heavy. I don’t remember thinking that with issue #1, but it may simply have not bothered me as much. I also thought the coloring was too muted, but both could be a function of printing.

Spoilers after the cut: Continue reading

Review: DC Super-Heroes: The Filmation Adventures

In 1967, the Filmation-produced Superman/Aquaman Hour of Adventure featured short animated segments with additional DC characters. The Superman and Aquaman segments have previously been released on DVD, and the rest are now available as the two-disc set, DC Super-Heroes: The Filmation Adventures.

These discs feature three seven-minute episodes each focusing on:

  • The Atom
  • The Flash
  • Green Lantern
  • Hawkman
  • The Justice League of America (made up of the above heroes, plus Superman)
  • Teen Titans (Kid Flash, Wonder Girl, Speedy, and Aqualad)

I’ve never seen these before (I grew up on Super Friends), and it’s hard to not compare them to the Bruce Timm-designed Justice League cartoons, which benefit from 30-odd years of advances in animation techniques (and technology) and storytelling — not to mention a decent budget. The stories are simplistic, the villains’ motivations even more so; lots of footage is re-used, and the heroes are flat. But the action tends to be wild and crazy, in keeping with the comics of the time.

In fact, a lot of the aspects that stand out when viewing these today are true to the source material. This was deep into the Silver Age at DC, and wild and crazy sci-fi adventure hadn’t yet given way to the more street-level storytelling of the Bronze Age. Continue reading