Category Archives: Reviews

Review: Stan Lee’s Lightspeed

I recently decided to try out Netflix’s instant streaming service by watching Stan Lee’s Lightspeed, the made-for-TV movie about a government agent turned super-speedster. It’s been on my queue for a while, and I figured I’d free up the slot for something else.

Ultimately, I was really impressed — with the service. The image and sound were very clear, even with the window playing fullscreen. I’m annoyed that it’s Windows– and Internet Explorer–only. Aside from that, the only thing I really missed was fine control over fast-forward and rewind.

The movie itself? Cheesy. And what’s worse, dull. I took a break halfway through and wasn’t sure I really cared about coming back to finish it. Heatstroke was better — and I mean that.

The structure’s fine. It starts with the villain, a man with snake-like skin called Python, and a firefight between the villain’s gang, the people in a building, and a SWAT-team–like group called the Ghost Squad. Then it flashes back to the villain’s origin, then jumps forward to the aftermath of the battle and weaves the hero’s origin into the tale of Python’s master scheme. Like many classic stories, the hero’s and villain’s origins are linked.

The effects are decent, if no more exciting than those that appeared on The Flash a decade and a half earlier. Though they do spend more time in daylight. The suit is goofy, but they at least hang a lampshade on its goofiness: he picks it up at a sporting goods store to help protect himself from windburn.

But the movie just isn’t compelling at all.

I started taking notes during the film, but they quickly turned into snarky commentary. So rather than writing a full review, I’m attaching them below the cut. There could be spoilers, so beware.

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Review: Flash #246: “Infection”

We’re moving into the home stretch, with the second-to-last issue of the current Flash series. Part 3 of “This Was Your Life, Wally West” is written by Alan Burnett with art by Carlo Barberi.

The book was originally solicited with a more story-related cover by Brian Stelfreeze. Normally I prefer covers that have something to do with the story over iconic covers, but I have to say this is one seriously impressive cover by Freddie Williams II.

Carlo Barberi’s art continues to work surprisingly well with the serious tone of the book (I’d previously known his work only from Impulse), and the cast list is combined with the issue’s splash page.

The threats of the Queen Bee and power loss take a back seat to a more personal story: Wally West faces the possibility that he might lose the love of his life, Linda Park West. Much of the first half of the issue is a look back at Wally and Linda’s relationship, starting with their first meeting as reporter and story subject at the end of the “Porcupine Man” saga (Flash v.2 #24–28), working through their tumultuous courtship, interrupted wedding, all the way through to the worldwide memory wipe between Blitz and Ignition.

The flashback is well-integrated with the main line of the story, as it brings up several elements that factor into the second half of the issue as the Queen Bee case takes center stage again.

Oddly, I noticed my local comic store didn’t have any copies of this issue on the shelf. I meant to ask, but forgot, whether they had reduced their order, whether they’d sold more than usual, or whether they simply hadn’t finished putting everything on the shelf. (They were still sorting through customers’ pull lists at the point I got there.)

Spoilers after the cut: Continue reading

Review: Soon I Will Be Invincible

Austin Grossman’s novel Soon I Will Be Invincible is a fun romp through every super-hero cliché ever invented over the history of the genre. Time-travel, cyborgs, telepaths, aliens, evil geniuses, legacy heroes, secret identities, heroes going bad, villains turning good — everything. It’s an affectionate, tongue-in-cheek parody of the tights-and-flights set.

The book is narrated in alternate chapters by Dr. Impossible, a mad scientist who has held the world in his grasp a dozen times, only to be defeated by his arch-nemesis CoreFire — whom he inadvertently created — and by Fatale (as in “Femme”), a small-time cyborg hero who has just been invited to join the world’s premiere super-team, the Champions.

The book opens with Dr. Impossible still in prison, a situation that’s taken care of within the first few chapters. The world’s greatest hero CoreFire is missing, and the Champions, disbanded for nearly a decade after the death of one of their own, have re-gathered to find him. Their number one suspect: Dr. Impossible. Once he escapes, it becomes a race between him and the heroes: will he build his next doomsday device before they capture him? And where is CoreFire?

Dr. Impossible’s megalomaniacal nature (he suffers from “Malign Hypercognition Disorder,” the clinical diagnosis given most evil geniuses) suffuses every sentence as he dwells on his tortured past and schemes to take over the world. By the end of the book, he’s monologued his entire origin, down to the day his eighth grade guidance counselor told him he was a genius, and taken us on a tour of the underworld from its greatest peak to its most pathetic.

Fatale, despite being a high-tech super-soldier who can never live a normal life, comes off as the closest the book has to an ordinary person. She’s still an outsider in the upper echelons, and her loneliness is a constant presence in her chapters. She knows her new colleagues mainly from television, from news footage of their battles and from their celebrity endorsements. (One fundraises for Amnesty International. Another has her own line of beauty products.) While much of Dr. Impossible’s narration consists of flashbacks in which he tells the reader what he already knows, Fatale is entrenched firmly in the present, learning as she goes and relaying her experiences straight to the reader.

The Champions form a sort of dysfunctional Justice League (or is that redundant these days?), with CoreFire, Damsel and Blackwolf as the Superman, Wonder Woman and Batman equivalents. Except in this version, Wonder Woman and Batman are a divorced ex-couple, trying to work together. And Superman’s a bit of a jerk. (But then again…) The team is rounded out by man-tiger Feral, ageless Faerie warrior Elphin (who still has a mission to perform for Titania), magician Mr. Mystic (mainly in the Mandrake/Zatara mold, but with elements of Dr. Strange), teen pop idol Rainbow Triumph, and two newcomers: Fatale herself and Lily, a powerhouse from a distant, blighted future who once fought on the other side of the law. (The book’s website has a database of heroes and villains that doesn’t seem particularly spoilery at first glance.)

The book has its requisite battles, but for the most part it’s about what heroes and villains do in between the fighting: the endless investigations that go nowhere. Bickering at team meetings. Rivalries and affairs. Clandestine meetings in dive bars and abandoned buildings. Hunting for the components of a doomsday weapon. The same concerns as anyone else.

One disadvantage the book has is that it points out just why super-heroes tend to work best in a visual medium: the costumes. I only had strong images of a few of the characters, and most of them were taken from other comics. I never did figure out just what Damsel was supposed to look like, so I pictured her as Payback from True Believers. Fatale was somewhat like Liri Lee, a member of the Linear Men whose name I can’t recall (Thanks, West!). CoreFire, I saw as a cross between Red Star (in his red-and-yellow outfit) and Firestorm. Without pictures, the costumes are more or less pointless, and the only reason they’re included is tradition. Small wonder that colorful tights only really came in when heroic fiction made the jump from the pulps to the comics pages.

Although Dr. Impossible does make a case for why, despite Edna Mode’s warning in The Incredibles, a villain might want a cape. It makes for a much more dramatic entrance.

Review: Final Crisis #4

After two and a half months, it’s finally here: the next chapter of DC’s major event for the year. The wait wouldn’t have been so bad if the tie-in one-shots, Submit, Superman: Beyond, Resist and Rage of the Red Lanterns had come out between issues #3 and #4, as originally described — or if Rogues Revenge and Legion of Three Worlds had stayed on schedule. As it is, there’s been a generally sense of frustration associated with the series.

So the question is: Is this issue worth the wait? Is it good enough to overshadow the real-world context?

I’d say the answer is yes.

All the threads being set up through the first three issues come together. We see what the villains have been planning. For the most part, they’ve already achieved what they set out to do: dominate the Earth. They only need to wipe out the few pockets of resistance, and achieve one more goal: the reincarnation of Darkseid himself.

In most stories where a villain tries to take over the world, the story we see is the one about preventing it from happening. What’s different here is that the heroes have lost. The invasion has succeeded, and it’s about trying to throw off the occupation. While the “watchtowers” are scattered around the globe, there’s a sense of the heroes’ forces as the French Resistance from World War II. (This is no doubt enhanced by having the resistance led by the original Green Lantern, who actually fought in World War II.)

Admittedly it covers some of the same ground as the “Rock of Ages” storyline from Grant Morrison’s run on JLA, but Final Crisis is emotionally more devastating than Rock of Ages. It takes place now, with characters and a world as we’re used to seeing them, not in some ten-years-distant future. (Though come to think of it, “Rock of Ages” came out about ten years ago, didn’t it?) And knowing how quickly the world was transformed makes it even worse.

There are a few things that don’t quite work. A lot of the dialogue, particularly the technobabble, the speechifying, and the scene in which two Flashes pause to catch their bearings, is stilted or doesn’t quite make sense. As with the first few issues, transitions between scenes are often abrupt. And some story elements just aren’t given enough space to develop. Much of the issue is devoted to characterization, which personally I don’t mind, but I know many readers are in it for the action and battles, and there’s only a few pages of actual fighting.

Spoilers after the cut: Continue reading

Review: Flash #245: “Invasion”

Last month I was pleasantly surprised to find the first issue of the four-part “This Was Your Life, Wally West” was quite good — in fact, the strongest opening chapter of a Flash arc in years. So does part two hold up?

For the most part, yes, with some reservations. Admittedly, I read it right after reading the conclusion of Rogues’ Revenge, which is a tough act to follow.

Carlo Barberi (Impulse, Casey Blue) replaces Paco Diaz on the art an issue earlier than expected. He’s dialed down his usual style to the point that it actually took me several pages to recognize it, but once I knew what to look for it was instantly identifiable. It works better for Flash than I expected, though he isn’t quite as effective as Diaz at making the deadly bee weapon genuinely scary. (They still appear as a credible threat, despite Amazons Attack.)

This issue brings in guest stars galore, both in the present day and in flashbacks, linking Wally’s two super-teams: the original Teen Titans, and the Justice League of America. Members of both (and the JSA) show up to help him deal with the new development revealed in part 1, while the Titans appear in a retrospective of his Kid Flash career.

It seems thematically appropriate to team up the Flash and Black Lightning: someone who got his powers by being struck by lightning, and someone who generates electricity. Similarly, Red Arrow, while serving as a literal link between the two teams, was once known as Speedy — a name that would have worked just as well for a young speedster as it did for an archer with quick reflexes.

Spoilers after the cut: Continue reading

Review: Final Crisis: Rogues’ Revenge #3

The conclusion of Geoff Johns and Scott Kolins’ villain-centric mini-series was everything it could have been, with all the threads set up over the last two issues coming together in one explosive confrontation. Unlike “Rogue War,” which took a 90-degree turn half-way through and turned into a very different story, this delivers exactly what it promised, following through on elements that seemed to be given little attention during the previous two issues.

After the mess that was Countdown, Johns and Kolins have successfully rehabilitated the Flash’s Rogues as effective villains. They’ve also established the current status of the supporting cast from their run on The Flash and reconciled the characterization of Pied Piper across Flash, “Full Throttle,” and Countdown. (Speaking of Countdown, it’s hard not to read the line, “This is for one &@#^%# year!” as a bit of meta-commentary about that year-long series and the way it mischaracterized the Rogues.) In a sense, you could look at Rogues Revenge as Rogues: Rebirth, and in fact there is a teaser for the upcoming Flash: Rebirth built into this issue.

Clearly, DC — or, specifically, Geoff Johns — has set out on a three-step plan to get the Flash Franchise back on track:

  1. Reestablish the villains in Rogues’ Revenge.
  2. Revitalize the Flash mythos in Flash: Rebirth.
  3. Relaunch the ongoing Flash series.

Step one is complete. Any writer who wishes to use these characters in the next few years would do well to read this story and really understand what makes them tick.

Spoilers after the cut: Continue reading