Category Archives: Reviews

Review: Flash #244, “Infested”

To be honest, I’ve been dreading this arc. Between the title, “This Was Your Life, Wally West,” the promotional descriptions, and the timing, it clearly seems that DC is setting it up as a last Wally West story — whether it literally is, or whether it’s simply the last story in his solo book. The last time that happened, we got “Finish Line,” which was…underwhelming at best.

Fortunately, this issue proved to actually be good. Writer Alan Burnett has a good feel for the characters, and portrays Wally as a competent hero. He holds his own against Amanda Waller. The Justice League has no qualms about sending him on a case solo. When he encounters obstacles that prevent him from using his normal tactics, he immediately finds a way to work around it.

Importantly for continuing readers, the story doesn’t feel disconnected from the previous runs. Story elements continue seamlessly from “Fast Money,” following up on choices and actions both at the personal level and at the heroic. And while the tone is more serious — possibly the closest to Geoff Johns since he left the book — it’s not a major departure.

Similarly, while Paco Díaz’ art is more realistic than Freddie Williams II’s more cartoony style, it’s clear that he’s working from the same character designs, so the change in style doesn’t jar the way that, say, the change from Scott Kolins to Alberto Dose between “Blitz” and “Ignition” did. (Although that was a deliberate artistic choice, so perhaps it’s not the best example.) I particularly like the fact that the Flash’s costume has some texture to it: the belt, in some panels, actually looks like a belt and not just a different color in the fabric.

The family dynamic is well-balanced with the super-heroics. Readers who dislike seeing Iris and Jai will be happy to see a lot more solo action from the Flash. Those who do like them will be pleased to see that their new, not-about-to-die status is actually explored rather than simply taken for granted.

This is probably the best first issue from a creative team that The Flash has had in years. It’s certainly better than the first issues of “Finish Line” or “Lightning in a Bottle.” I still have reservations about where the story may be going, particularly since we’ve got a major change coming in a few months, but I suppose we’ll see.

Now, on to specifics. Thar be spoilers ahead…. Continue reading

Review: Final Crisis: Rogues’ Revenge #2

Another incredible issue from Geoff Johns and Scott Kolins that really makes you root for the bad guys. Most of Final Crisis: Rogues’ Revenge #2 is taken up by a savage battle between the Rogues and a younger group of “New Rogues” who first appeared in Gotham Underground. The New Rogues have no idea what they’re getting into, and the book shows just how dangerous characters with names like Captain Cold, Heat Wave, and Weather Wizard can be.

Meanwhile, Zoom and Inertia get along about as well as you might expect. Which is to say: not very.

The timeline is starting to fall into place. The first issue takes place during Final Crisis #2, this one takes place during Final Crisis #3, and the whole of it takes place after the stories currently appearing in the monthly series. The Flash Family meeting in Final Crisis #3 actually continues in this issue, though either scene stands on its own.

Several story threads from early in Geoff Johns’ run on The Flash get followed up on here, including his retelling of Captain Cold’s origin. There’s also a nice explanation of why the Rogues kept going back to their tailor, Paul Gambi, which fits well with one of the stories from Grant Morrison’s brief run on the book back in 1998. (In that story, Gambi created “the ultimate super-costume.”)

I’m beginning to wonder just how much this story changed as it became tied into Final Crisis. As originally described, it sounded like the Flash was actually going to be involved. Instead, the whole thing is set when Wally is off on a mission, before Barry really comes back.

I did have a problem with the art. Normally I like Scott Kolins’ work, but it seemed a bit too heavy. I don’t remember thinking that with issue #1, but it may simply have not bothered me as much. I also thought the coloring was too muted, but both could be a function of printing.

Spoilers after the cut: Continue reading

Review: DC Super-Heroes: The Filmation Adventures

In 1967, the Filmation-produced Superman/Aquaman Hour of Adventure featured short animated segments with additional DC characters. The Superman and Aquaman segments have previously been released on DVD, and the rest are now available as the two-disc set, DC Super-Heroes: The Filmation Adventures.

These discs feature three seven-minute episodes each focusing on:

  • The Atom
  • The Flash
  • Green Lantern
  • Hawkman
  • The Justice League of America (made up of the above heroes, plus Superman)
  • Teen Titans (Kid Flash, Wonder Girl, Speedy, and Aqualad)

I’ve never seen these before (I grew up on Super Friends), and it’s hard to not compare them to the Bruce Timm-designed Justice League cartoons, which benefit from 30-odd years of advances in animation techniques (and technology) and storytelling — not to mention a decent budget. The stories are simplistic, the villains’ motivations even more so; lots of footage is re-used, and the heroes are flat. But the action tends to be wild and crazy, in keeping with the comics of the time.

In fact, a lot of the aspects that stand out when viewing these today are true to the source material. This was deep into the Silver Age at DC, and wild and crazy sci-fi adventure hadn’t yet given way to the more street-level storytelling of the Bronze Age. Continue reading

Quick Reviews: L3W, Tangent, True Believers

To follow up my review of Flash #243, here are a few other comics I read this week.

Final Crisis: Legion of Three Worlds #1 (of 5). I’ve never been a big Legion of Super-Heroes fan (the only time I read it regularly was during the early 1990s “Five Years Later” run, which is not represented in this book), but I picked this up based on the hints we’ve been getting about Bart Allen’s possible role in this mini. Not surprisingly, it read a lot like Geoff Johns’ recent “Superman and the Legion of Super-Heroes” arc, which I dropped half-way through. This issue seemed to be 90% introductions, just making sure the reader could recognize the characters, and 10% setup. Oh, and Superman: Good luck with your plan for dealing with Superboy Prime. You’re going to need it.

Questions: (1) Does this have anything to do with Final Crisis other than the name? (2) Has SBP’s multiverse-hopping genocide in Countdown to Final Crisis been retconned out of existence already, or can we simply assume that the characters don’t know about what he did between “Sinestro Corps War” and L3W?

Tangent: Superman’s Reign #6 (of 12). This issue is a pause in the action, as we finally get the explanation of how we got from the end of Tangent 98 to the beginning of Superman’s Reign. Oddly, despide the cover showcasing the DCU and Tangent Green Lanterns (though the Tangent GL gets the origin slot in this month’s backup), this is primarily a Batman story. It looks like, after the break, things will be picking up again next issue.

True Believers #2 (of 5). The miniseries from former Flash writer Cary Bates (more info) continues. After the first issue had the team exposing a kidnapping ring with forced gladiator games, the second issue exposes a police cover-up…of what appears to be Mr. Fantastic being arrested for DUI. (Well, technically, flying under the influence.) It continues to focus on Payback as the viewpoint character, and while she’s interesting, I’m starting to wonder whether there will be room to explore the other members of the team. Despite being right in the middle of Marvel-Universe New York (Payback works for S.H.I.E.L.D. in her civilian ID, the Fantastic Four are in this issue, etc.), it’s self-contained enough for someone like me who doesn’t read much Marvel. Easily the strongest book I read this week, and definitely recommended.

Review: Flash #243, “Everything, Always”

Flash #243 marks the last issue of the Tom Peyer/Freddie Williams II run on the series, and the final issue of the “Fast Money” storyline. It resolves a number of plotlines from the past year, leaving other possibilities open.

Artist Freddie Williams II has really hit his stride on this book, which makes it a shame that he’s leaving. It took a while to get used to it, but a few issues ago I started to like it. It seemed to have more life, more energy, than it did at first — and in a book that’s all about speed, that’s critical. (Interestingly, when I spoke with him at Comic-Con, he mentioned that the editor had initially insisted on a slightly different style than his usual, and he’d been allowed to go back to his regular style around the same point that I started liking the art. He also had a page of original art from Flash #241 that I would have been seriously tempted by if I’d had a spare $250…)

Story-wise, I’ve really enjoyed the last three issues (parts 3-5), but I felt that the final chapter fell short. In part, there were three major plot threads to resolve, and only one really got any focus. Additionally, that resolution seemed to hinge on a piece of knowledge which they should already have had.

At this point I’ll have to break into spoilers. You have been warned. Continue reading

Review: Final Crisis: Rogues’ Revenge #1

When Geoff Johns and Scott Kolins took over The Flash in 2001, they set about redefining two things: Keystone City, and the Flash’s Rogues. Johns has a talent for taking a concept, finding the core of what makes it work, and refocusing on that without throwing everything else away. Suddenly, a guy who wears a parka and carries a cold gun, another who dresses in orange and green and carries trick mirrors, and another who wears bright green and controls the weather became credible threats and interesting characters — all without a world-shattering retcon*. Sadly, that aspect has been missing in the treatment of the characters for the last few years.

Johns and Kollins have reunited for Final Crisis: Rogues Revenge, and the book feels like they never left. Originally designed as a stand-alone miniseries that would resolve lingering plot threads from Full Throttle and Salvation Run, it’s been tied into Final Crisis.

The setup is simple: The Rogues are tired. They’ve been through hell, and they’re ready to get out of the game. But there’s one thing they have to do first: Get back at the kid they feel is responsible for their current state: Inertia, who talked them into the caper on which they killed a Flash.

First-time Flash readers should have an easy time getting into the world. The book establishes who the Rogues are, what motivates them, and what their powers are right in the first few pages. Long-time readers will enjoy seeing characters like Iris Allen, or Keystone City’s Department of Metahuman Hostilities (basically, the cops’ Rogue specialists).

The book is dark. (Often literally, since most of it seems to take place either at night or in the rain.) It’s about villains. The only heroes who appear are in flashbacks, except for the Pied Piper, who’s ridden the line between hero and villain for years, and the police. There’s a truly chilling scene when the book picks up Inertia’s story. But it’s different from Secret Six or Villains United in that those were primarily action pieces. This reads more like a crime drama with costumes — say, an episode of The Sopranos with freeze guns instead of swearing.

In some ways this book seems like a course correction. Sort of a “I handed over these characters and you did what with them? Here, let me fix it.” But while most of the first issue is setup, it’s working as a story.

The only drawback is that it’s hard to tell when this takes place. It’s firmly fixed in terms of Final Crisis, with references galore to the events in that series, but it’s less clear how it fits into the monthly Flash book. Presumably the editors have been coordinating, and this simply takes place after the current storyline, though DC hasn’t had a great track record over the last year. It’s only a minor irritant, though, unless you consider continuity to be more important than any other aspect of comic-book storytelling.

*I’m using “retcon” here in the sense of replacing a character’s history, not in the sense of filling it in. Because filling it in is exactly what Johns did on his Flash run.