Category Archives: Reviews

Review: Flash: Rebirth #6 — “Fastest Man Alive”

Well, it’s finished. And oddly enough, that’s the strongest thing I can say about the conclusion of the Geoff Johns/Ethan Van Sciver miniseries. The main story wraps up rather abruptly, taking up about half of the issue (13 pages out of 22), with the rest devoted to character bits and foreshadowing. There’s certainly nothing wrong with character bits — they’re actually some of my favorite parts of this issue — but instead of a tour de force, Flash: Rebirth #6 wraps up with a resounding…well…it wraps up.

I don’t know if I’d feel differently about this if I’d read it before Blackest Night: The Flash, or before DC canceled their plans for the Kid Flash comic book and the backup stories featuring Wally West. I’m sure it didn’t help.

The best thing about the issue is that I can actually recognize Barry Allen as Barry Allen, not as some guy who has the same name and haircut. That’s one of the problems I had with the series up to this point: why go to the effort to bring back Barry Allen if you’re going to give him a personality transplant?

SPOILERS AHEAD!

.

.

.

Continue reading

Review: Blackest Night: The Flash #3

The conclusion of this miniseries — to the extent that it concludes, anyway — is more satisfying than the middle chapter. The story is more solid, and it’s visually more varied as characters with colors beyond black and blue join Blue Lantern Barry Allen onstage.

Speaking of color schemes, I noticed something interesting about the covers: they get progressively brighter. The first issue is mostly black and silver, with a dark blue logo outline. The second issue adds some color by putting Captain Cold in the center, and has a brighter logo outline. By the third issue, Blue Lantern Barry takes up the entire cover, and the logo is again a tiny bit brighter. I don’t know whether it’s intentional, but it’s certainly thematic.

The story follows three main threads: The Rogues in Iron Heights; Captain Boomerang; and the Flashes.

The Rogues’ story gets the least attention this time around. Once again it picks up right where they left off, but instead of focusing on emotional manipulation, it’s basically a dungeon crawl as they try to work out something that will shut down the Black Lantern Rogues. It does, however, give away a little more about the resolution of Flash: Rebirth

Captain Boomerang’s story is a sad one, and while moving, I’m afraid it significantly damages the character for future use. More on this in the spoiler section.

This time around the Flashes’ story works best. Barry Allen is still dealing with an unfamiliar power set, but by this time he’s gotten accustomed to it, rather than spending the entire issue learning how to use the blue ring…plus there are other speedsters around to keep the “Fastest Man Alive” theme on track. There’s also a solid resolution to one of the major story elements from last month.

Of course, since this is a side story to a larger event, it ends — or rather stops — with a big “To be continued” sign as several characters head back into the main Blackest Night story, and the big question from issue #1 is left unanswered.

Spoilers below!

Continue reading

Review: Blackest Night: The Flash #2

If there’s one thing that best describes Geoff Johns and Scott Kolins’ Blackest Night: The Flash #2, it’s “caught in the middle.” It’s the middle of a three-part story. It takes place between chapters of a larger story. It fits between the end of one Flash series and the beginning of another. It’s about people caught between life and death.

It’s also about mirror images, both in terms of opposites and in terms of forcing characters to look at themselves.

Unfortunately, it looks like this miniseries isn’t going to stand on its own very well, for the simple reason that it’s not a self-contained chapter of Blackest Night. Each issue is interleaved within other chapters of the larger story. The first issue brought readers up to speed with Blackest Night #4. This one doesn’t pick up where the last issue left off, but skips ahead and has to recap a couple of major events from Blackest Night #5 & #6.

That may be a big part of why I liked the Rogues’ story a lot better than the Flash’s: their story actually does seem to be a solid story, not a loose collection of scenes that fit between panels in another series. In that way, it reminds me a lot of Battlestar Galactica: The Plan.

Of course, another reason I liked the Rogues’ story is that it’s hard to go wrong with Geoff Johns and Scott Kolins on the Rogues. As I mentioned last time, Johns’ grim-and-gritty storytelling and Kolins’ angular art style are perfectly suited for the hardened Central/Keystone criminals…and for the undead Black Lanterns.

And now…it’s spoiler time! Continue reading

Review: Blackest Night: The Flash #1

Blackest Night: The Flash #1 (Standard)

Blackest Night: The Flash: #1 shows how to start a Flash miniseries: by hitting the ground running. Literally. While Geoff Johns took a slow burn approach for Flash: Rebirth, this time he starts in media res, with the Flash racing around the world to let everyone know what Earth is up against: the dead are rising from their graves, possessed by Black Lantern rings.

The one-page opening sequence, followed by a dramatic double-page splash of the Flash running, serves another purpose: filling in readers who might not be familiar with the main Blackest Night miniseries. As someone who hasn’t been following the main event directly, I found this page extremely helpful. Similarly, I imagine the two-page recap of Flash: Rebirth would probably help anyone approaching this miniseries from the Blackest Night perspective get “up to speed” with the current status of the Flash.

Once the recaps are out of the way, the issue alternates between high-speed Flash vs. Black Lantern action and interludes of the Rogues as they prepare to face their dead comrades. It’s effective pacing, providing both contrast and a sense of weight to an issue that, despite the battles, is still mostly setup (more about that later).

Rogue Artist

I’ve probably said it before, but Scott Kolins’ art is a perfect fit for the grizzled Rogues. He proves equally well-suited to the undead Black Lanterns. Kolins also does a great job of conveying motion and stillness — important, since that contrast is one of the issue’s major themes. On the downside, there are places where his art comes off as too rough. A one-panel appearance of the Titans stands out as an example.

Connected

The story is surprisingly connected to Flash: Rebirth, following through on several elements established in that miniseries but not (at least as far as issue #5) resolved. It seems that Blackest Night: The Flash will be exploring the fallout from Rebirth‘s changes, paving the way (one hopes) for more stand-alone stories in the new Flash ongoing that launches next year.

Even so, this issue feels less like setup and more like an actual story than the five issues of Flash: Rebirth that we’ve seen so far.

Okay. It’s spoiler time. If you don’t want to know specifics, stop reading now. Otherwise, keep reading after the cut.

Continue reading

Review: Flash: Rebirth #5 — “Mother, May I”

Flash: Rebirth #5

Flash: Rebirth is closing in on its conclusion. Mysteries are revealed, heroes battle villains — well, a villain anyway — and change is in the wind for more than one speedster. The sense of urgency that started building in issue #4 is present in full force here, as Geoff Johns and Ethan Van Sciver build the story to one last cliffhanger before the end.

Let’s get one thing out of the way first: Wally West’s new costume debuts in this issue. If you’ve read it already, or don’t mind being spoiled — or want to be spoiled — you can read my comments and see a scan in my previous post. The change itself is a little forced, but works well enough — and, interestingly enough, isn’t played up at all by the characters themselves.

So: Barry Allen solves his cold case, Jay Garrick demonstrates that super-speed is more than just running, the West Twins reach a turning point, Liberty Belle makes an impression, and Professor Zoom proves himself petty and vindictive as well as vicious.

Purpose

A lot happens in this issue, but I can’t help but feel that it ultimately doesn’t matter. The plot of Flash: Rebirth is secondary to the book’s real purpose:

  1. Rearranging characters to put them in the roles that DC wants for 2010.
  2. Restructuring the Flash mythology.

Along the way, it does a lot of what one of my friends in Star Wars fandom calls “spackling:” patching over rough spots or outright holes in continuity. Last issue we got an explanation of why Barry never learned about the Speed Force in the form of a completely new interpretation of how it works. This issue we get an explanation for why Barry’s flashback has his parents in Central City instead of Fallville. We get yet another layer on why Jay and Joan Garrick look 50 instead of 90, and a new explanation for why Jai and Iris/Irey West don’t have super-speed. We even get an explanation for “hot Iris.”

In that way, Flash: Rebirth is a lot like World War III, which existed solely to explain what had changed between Infinite Crisis and the “One Year Later” books. That this miniseries is the best Flash story since 2005 has less to do with it being a good story than it does with the fact that the comics from 2006 through 2008 were incredibly haphazard.

Well, I’ve reached the point where I can’t say anything more without giving anything away, so if you don’t want any spoilers, stop reading now! Continue reading

Review: Brave and the Bold #28 (Blackhawk and the Flash)

Brave and the Bold #28

Brave and the Bold #28, “Firing Line,” by J. Michael Straczynski and Jesus Saiz occupies an unusual niche for the Flash. While Barry Allen has been back for a year and a half, this marks his first real solo adventure in an ordinary comic book format since his return. Flash: Rebirth is very much a transition, more setup than story, and while Barry certainly has the spotlight in that book, he shares the stage with a host of other speedsters. Wednesday Comics came close, but was very much caught up in exploring the alternate format.

Calling a team-up story a solo adventure might be pushing it, but this does read much more as a Flash story than a Blackhawk story. It’s told from the Flash’s point of view, the key dilemma is a decision the Flash has to make, most of the Blackhawks are indistinguishable from each other, and a group known for air combat spends the entire issue grounded.

Dilemma

At its heart, the story uses the clash between two classic comic book genres to ask the question: “When is it acceptable to kill?” The Flash — perhaps the example of the Silver Age superhero: slightly goofy, with crazy science adventures and a code against killing — is dropped into the middle of a war, unable to leave until an injury heals. And not just any war: World War II.

On that level, it works. The Flash’s idealism and the Blackhawks’ determination contrast well, until he finds a way to align them. Jesus Saiz’ artwork feels a bit stiff and static during the Silver Age-style framing sequence, but is well-suited to the war story that takes up the bulk of the issue. The coloring also highlights the contrast between the Flash’s bright red costume, the Blackhawks’ dark blue, and everything else in muted grays and browns.

It also manages to avoid the stilted dialog that occasionally crops up in JMS’ writing. Every once in a while I’ll be reading something and a line will leap out as either very awkward, or a quote from Babylon 5. That didn’t happen even once here.

So what doesn’t work?

Continue reading