After two and a half months, it’s finally here: the next chapter of DC’s major event for the year. The wait wouldn’t have been so bad if the tie-in one-shots, Submit, Superman: Beyond, Resist and Rage of the Red Lanterns had come out between issues #3 and #4, as originally described — or if Rogues Revenge and Legion of Three Worlds had stayed on schedule. As it is, there’s been a generally sense of frustration associated with the series.
So the question is: Is this issue worth the wait? Is it good enough to overshadow the real-world context?
I’d say the answer is yes.
All the threads being set up through the first three issues come together. We see what the villains have been planning. For the most part, they’ve already achieved what they set out to do: dominate the Earth. They only need to wipe out the few pockets of resistance, and achieve one more goal: the reincarnation of Darkseid himself.
In most stories where a villain tries to take over the world, the story we see is the one about preventing it from happening. What’s different here is that the heroes have lost. The invasion has succeeded, and it’s about trying to throw off the occupation. While the “watchtowers” are scattered around the globe, there’s a sense of the heroes’ forces as the French Resistance from World War II. (This is no doubt enhanced by having the resistance led by the original Green Lantern, who actually fought in World War II.)
Admittedly it covers some of the same ground as the “Rock of Ages” storyline from Grant Morrison’s run on JLA, but Final Crisis is emotionally more devastating than Rock of Ages. It takes place now, with characters and a world as we’re used to seeing them, not in some ten-years-distant future. (Though come to think of it, “Rock of Ages” came out about ten years ago, didn’t it?) And knowing how quickly the world was transformed makes it even worse.
There are a few things that don’t quite work. A lot of the dialogue, particularly the technobabble, the speechifying, and the scene in which two Flashes pause to catch their bearings, is stilted or doesn’t quite make sense. As with the first few issues, transitions between scenes are often abrupt. And some story elements just aren’t given enough space to develop. Much of the issue is devoted to characterization, which personally I don’t mind, but I know many readers are in it for the action and battles, and there’s only a few pages of actual fighting.
Spoilers after the cut: Continue reading →