Tag Archives: Guest Posts

Adapting Origins

Today’s guest post is by Dave Huang.

One of Flash franchise’s greatest strengths is the diversity of the Rogues. That strength, however, may prove a challenge when being modernized or adapted to film. Whether or not combining origins is a good thing, it certainly is a trend. Every Superman film has presented a Kryptonian threat (kryptonite, phantom zone criminals, synthetic kryptonite, synthetic kryptonian, kryptonian crystals). In Batman Begins, Scarecrow’s formula, Falcone’s involvement, the main threat, and Bruce’s training all trace back to Ra’s. In The Dark Knight, Batman’s escalation begets Joker who begets Two-Face. In updating Spider-Man, radioactivity is discarded in favor of genetics with organic webshooters (one origin for all powers). The list goes on….

How then does one adapt a speedster with enemies from the far future, prehistoric past, and all manner of scientific disciplines?

If past is prologue, one starts with the hero’s origin. The origin of The Flash is a little thematically weak. It’s an accident without purpose or meaning which grants neither chemical nor electrical powers and is unrelated to speed. Random electrified chemicals aren’t enough to rationalize all of Flash’s physics defying feats even in the comics, hence the Speed Force. However, the Speed Force is a little esoteric and geared at the comic book literate, for an adaptation you need something better grasped by general audience. My suggestion?

FTL. Continue reading

State of the Blog

Quick note – you may have noticed that the last few days have been guest posts and reposts. That’s because late Sunday night, my first son was born! I haven’t exactly had much time on the computer (other than transferring photos!), but I did schedule out 2 weeks of posts before we went into the hospital, so Speed Force will still be active while my wife and I are getting to know the baby. We’re all new at this!

Thanks to everyone who’s sent in a guest post so far, and to anyone still thinking of writing one, please submit it! I can definitely find room for it over the next few weeks!

Review: Justice League Heroes: The Flash

Today’s guest post is by liquidcross of The Indigo Tribe.

Let’s take a look back (a flashback, if you will) at a video game that fell under many fans’ radar: a sidescrolling beat-’em-up for the Game Boy Advance starring the Flash. Designed as a side story to the 2006 Justice League Heroes console game, the aptly-named Justice League Heroes: The Flash features the scarlet speedster zipping around the globe as he takes down the forces of evil. Unlike many licensed games, the end result is pretty damned good, so let’s examine why JLH:F is a hidden gem.

At its core, JLH:F is a 2D brawler reminiscent of the Streets of Rage series. You’ve got the usual punches and kicks to dispatch your foes, but since you’re the friggin’ Flash, you’ve also got his superspeed. (Note: It’s never explicitly stated within the game which Flash this is, as everyone just refers to him as "Flash." However, the developers at WayForward Technologies have stated that it’s the Wally West incarnation). The use of superspeed in the game actually works quite well; the "A" button will dash you to the closest enemy, allowing you get in some swift combo attacks ("B" is your attack button). The "R" trigger will kick you into Flash Speed mode, and everything will appear to slow down…except for you. This is what life is like from the Flash’s perspective, and you can use it to thrash opponents before they even have a chance to react! To keep things fair, though, you’ve got a Speed Force meter right below your lifebar; when it’s depleted, you can’t use Flash Speed mode until it recharges. (Fighting enemies and finding certain powerups will recharge the Speed Force meter.) Finally, if you’re in a real pinch, you can call in other Justice League members to help clear the screen: Superman, Wonder Woman, the Martian Manhunter, Black Canary, or Green Arrow will jump in if you hit the "L" trigger. Their assistance can only be called upon a limited number of times, but you can find powerups that’ll let you summon your fellow Leaguers more often.

As you progress through the game, you’ll earn new moves (like a whirlwind attack), explore new areas, and face the inevitable bosses. Most of them are classic Justice League villains like Circe, but there’s a few Flash-centric baddies in there such as Gorilla Grodd and my personal favorite, Zoom. Another Flash "villain" appears in JLH:F, but not as a stage boss. Want to find out who? Trying using Flash Speed mode right after you lose your last life.

While JLH:F is a portable game, the graphics are top-notch. WayForward have mastered the art of high quality 2D graphics, and their other games like Shantae, Contra 4, and Batman: The Brave and the Bold are shining examples of their craft. JLH:F is no different; the sprites may be tiny, but they’re filled with detail and fluidly animated. Last but not least, let’s take a look at the game’s audio and extras. The background music’s pretty good, and the sound effects are standard beat-’em-up fare. JLH:F is peppered with voice clips, and that really makes it feel like you’re playing an arcade title. Some of the clips might get annoying after a while, but still, it adds to the overall charm of the game. As far as extras are concerned, you can unlock the game’s cutscenes, background information, preproduction art, and more.

Overall, JLH:F is a very good game, but there are two minor flaws. One is the aforementioned focus on Justice League villains. For a Flash game, it would’ve been nice to see a game filled with the hero’s infamous Rogues. Where the hell are Captain Cold and Mirror Master?! The other downpoint is the poor quality cutscene art. I understand that WayForward probably didn’t want to hire a professional comic book artist just to do a few tiny panels here and there, but the art they did use is subpar. Even worse are some of the coloring errors, like the one seen below:

I don’t recall Wonder Woman sporting a bare midriff in the comics; this ain’t an early 1990s Image book. That’s supposed to be armor plate! I know it seems like a minor concern, but it’s a rather glaring (and annoying) error.

Fortunately, these flaws have no effect on the gameplay, and that’s all that really matters. The game engine is rock-solid, and the Flash plays just like he should, dashing around dealing out ass-kickings at superspeed. JLH:F is a great street-brawlin’ game that’ll bring back fond arcade memories for anyone who sank tons of quarters into Final Fight and its brethren. The Game Boy Advance may have been rapidly swept away by the Nintendo DS, but games like JLH:F prove that the GBA still had some life left in it towards the end. For Flash and beat-’em-up fans alike, Justice League Heroes: The Flash belongs in your library. Start diggin’ around on eBay…

Wanted: The Flash: Earth One

Today’s guest post is by Brandan of Speedster Site.

What does it take to make a character memorable? Is that what it takes to make a character iconic?

When DC Comics announced that writers Geoff Johns and Joe Michael Straczynski would be writing 100+ pages each about Batman and Superman respectively, I couldn’t have been happier. I immediately thought that this “The Perfect Chance”. Johns and Straczynski are writing Batman: Earth One and Superman: Earth One. Two original graphic novels that have their own unique spin on DC’s icons. Why was this the perfect chance though? Simply because DC Comics has about 7 specific characters that could thrive under this type of release.

Of course the most important of those I’m speaking of is our favorite hero, The Flash! Let us look at the math of this perfect chance. One of the most recognized characters in comics, plus a symbol that’s known to many outside of comics, subtracting the monthly wait and occasional artist deadline rush, adding a highly capable artist, and to top it all off, its over 100 pages of new content. I was never good at math, but I am pretty sure that equals a sure fire success story.

But why The Flash? I know what you’re thinking. “Surely you must be happy with the relaunch of the series, and excited about the upcoming Flashpoint event. Why waste time on 100 pages of Flash?” Why? Because while that first issue of Geoff Johns and Francis Manapul’s The Flash may be new comic reader friendly, its not going to bring in more readers like The Flash: Earth One could. Still not convinced? Well how about the idea of a Barry Allen story that defines the character you have come to love and respect? Yeah, I thought that might change your mind.

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State of the Blog: Fall 2010 – Guest Bloggers Wanted!

There are a couple of changes coming up that are going to impact my blogging activity.

The first is that I’m starting a new job on Monday. I’ll be focused on getting up to speed (pun not intended), and the longer commute will leave me with less free time. And depending on their policy on personal internet use, I probably won’t be checking comics news on my breaks.

As for the second change, I’ve mentioned my wife from time to time, such as our Comic-Con costumes, her homemade Flash cupcakes, etc. I’ve been keeping quiet about something…well, here’s a recent photo: Continue reading

Sidekick Corner: Ignition

So as I am the new kid around here I wanted to name my posts something that can identify them different to our glorious leader and I feel that right now being the new kid on the block sidekick is a good way to identify myself. Kelson is the guy that channels the speed force. I am impulse to his wally at the moment. I might change the name later but for now I think it is a nice way to let you know when I am speaking.

So this is the place that I will be looking at The Flash and his universe at the characters and events that have shaped each person that has worn the lightning.

Ignition: the end of one age, the birth of a new one.

So today I wanted to look at the Ignition storyline that begins with Issue 201 and what the story meant to the character of the Flash and the Flash universe in general.

Ignition is an interesting issue from the perspective of serialised super hero story telling. It is a great example of how you can make large scale changes to the status quo and still maintain the integrity of the character and honour the audiences expectations.

This is the reboot that I feel the people involved with “One More Day,” the Spider-Man story that was intended to create a new paradigm for the character. But where they failed with “One More Day,” Geoff Johns succeeded: execution. Geoff Johns took the subplot that ran through the Flash starting in the last half of Mark Waid’s run (the fear of loss) and used that theme as the reason for the changes made in this story.

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