Tag Archives: Golden Age

Extinguishing a Speedster’s Smokes

Comic Coverage posted a humorous look at the role smoking had in the Golden-Age Flash’s origin. Jay Garrick was working late, took a cigarette break, and knocked over a beaker of “hard water.” Interestingly, later retellings of his origin downplayed and finally deleted the cigarette.

First, here are the original 1940 panels from Flash Comics (copied from Comic Coverage), showing grad student Jay Garrick taking time out for a smoke:

Jay Garrick pauses for a smoke

Four decades later, in 1986, Secret Origins #9 would retell his origin. Mindful of the details, but also concerned about modern sensibilities about health, writer Roy Thomas kept the cigarette break, but added Jay thinking, “I know I should give up these things…”

Jay really wants to quit

A decade later, the cigarette had disappeared completely. Flash Secret Files (1997) featured a condensed retelling of all three (at the time) Flashes’ origins, and this time, Jay simply succumbed to the hour and nodded off, dropping the beaker.

Jay falls asleep on the job

(Via Crimson Lightning)

Originally posted at K-Squared Ramblings.

The Dimwits and the Thinker

The Thinker (Golden Age)After almost 1½ years, my Golden-Age back-issue hunt finally netted a relatively cheap copy of All-Flash #12, the first appearance of the Flash villain, the Thinker. It’s an odd read, because the origin of the Thinker (a mob boss who plans his heists very meticulously) is interwoven with a slapstick story of the Three Dimwits.

All-Flash #12 (Fall 1943)The Thinker story is played more or less as a straight super-hero vs. organized crime story. I’d summarize it, but the Comics Archive has already written it up in their article on the Thinker [archive.org]. Now, imagine the first five paragraphs over there interwoven with a Three Stooges film and you’ll get the idea. The Dimwits end up buying a restaurant heavily in debt to the mob, and accidentally make salads out of an alien plant that make people turn invisible.

It’s incredibly silly, but it ties into the other half of the story: The original mob boss’ henchmen are caught robbing the Dimwits’ restaurant, so he calls in the Thinker to solve his problem before they can rat on him. And of course, once the Thinker takes over, he’s mighty interested in these salads that turn people invisible.

And yet, the feel is so completely different that it seems like two different stories.

The Three Dimwits: Winky, Blinky and Noddy

An unexpected discovery was a reference to the planet Karma, where the alien plant comes from. I’d seen two other references in other Golden-Age Flash stories, so it’s clearly part of the background mythos. This is one reason I’ve been looking for the source material. It’s relatively easy to find info on the leads, or the major villains, but the minor supporting characters who appear in three or four issues—Deuces Wilde, Evart Keenan, Dr. Flura, Ebenezer Jones—are mostly forgotten.

On a related note, while looking up the Thinker’s other appearances, I discovered that one of the non-Flash titles I’d been looking for, All-Star Comics #37, was reprinted in The Greatest Golden-Age Stories Ever Told—a book I already had. I felt bad that I hadn’t actually read the entire book, but that meant I could cross off two items from my wantlist instead of just one.

Originally posted at K-Squared Ramblings

One-Man Team

[Cover: Flash Comics #90: Nine Empty Uniforms]Something I’ve noticed as I read through various Golden-Age Flash Comics is a repeated subgenre in which the Flash plays an entire team. “Nine Empty Uniforms” (Flash Comics #90, 1947) is the first one I read, since it was reprinted in an 80-page Giant. The bad guys cause problems for a baseball team, so the Flash takes the place of every single player in the upcoming game.

As I’ve picked up comics from the 1940s, and the new Archive book, I’ve found more. In an untitled story from All-Flash Quarterly #1 (1941, reprinted in The Golden Age Flash Archive Volume 2), racketeers hassle a hockey team.The owner needs the money from the “Manley Cup” for an operation for his daughter, so when the racketeers force the players to sit the game out, the Flash steps in.

[Splash Page: All-Flash Hockey Game]

[Splash Page for Play of the Year]“Play of the Year” (Flash Comics #39, 1943) breaks with tradition a bit and instead of a sports team, the Flash replaces a troupe of actors. A rival producer tries to financially ruin one of Jay’s friends by preventing his play from opening, in this case faking a measles outbreak among the cast and putting them in quarantine. Once again, the Flash steps in and plays every single role, changing costumes and switching places faster than the eye can see.

The weird thing about these stories is that nowhere does anyone suggest that having a super-powered player—who isn’t even on your roster—just might be cheating. It goes all the way back to his first appearance in Flash Comics #1: Back in college, Jay Garrick was a football scrub. After the accident gave him super-speed, he convinced the coach to put him on the field so he could show off in front of his girlfriend, Joan.

Interestingly, later retellings of the Flash’s origin make it a point that he quit the team immediately afterward because staying would have given him an unfair advantage.

Originally posted at K-Squared Ramblings.

Flash and the Happy Pills

The Worry Wart. One of the characters I encountered early in my exploration of Golden Age Flash stories was Ebenezer Jones, the Worry Wart. In fact, All-Flash #24 (1946) was one of those first two GA Flash books I bid on just to see if I could win. The story in that book referred to previous meetings. If it had been the Silver Age, it would have included a helpful editor’s note telling me “See issue #X,” instead of just a recap.

As I kept watching auctions and looking on sites like the Grand Comics Database, I identified at least two more appearances. I finally tracked down the last of the three in March, and was able to write up a bio of the character.

Who is the Worry Wart? In short, he was an ordinary man who had a case of anxiety so bad it was contagious.

Jones worries about dying in his sleep, and about not getting enough sleep. He gets fired from two jobs because his bosses and coworkers start worrying about every little thing when he’s around.

The Flash gives the Worry Wart his happiness pillsThere’s an odd subtext to the character’s stories, though. The reason he returns to Keystone City is that the Flash had previously set him up with a supply of “happiness pills,” which had run out. In Flash Comics #76 (1946), Ebenezer Jones deliberately overdoses on the happiness pills, causing a euphoric delirium just as contagious as his anxiety.

Looking back on this from 2007, it’s hard not to think of it in terms of the vast numbers of people today taking medications for depression or anxiety. Not to mention people who abuse prescription medications. Or just people who abuse drugs. There’s a disturbing drug-dealer vibe in that panel.

It gets better, though. In the Worry Wart’s first appearance, in All-Flash #15 (1944), the Flash makes him a serum to counteract his anxiety:

The Flash gives Jones a tonic to counteract his anxiety... and it really works.

Yes, that’s right. The Flash gives him a bottle, and he drinks his cares away. No subtext here!

Originally posted at K-Squared Ramblings.

Classic Flash: Cool Moments, Lame Bits, and…Octopus Fighting?

Some more linkblogging…

Flash Comics #44 (1943)CSBG’s Cool Comic Book Moments #245 features the death of Barry Allen from Crisis on Infinite Earths.

Crimson Lightning finishes up the Super-Powers retrospective with the original mini-comic that came with the action figure.

Silver Age Comics brings up 3 extremely lame bits about Kid Flash. Coincidence, costume change, and…do you dare read on to learn the third?

Indie Squid Kid presents the golden age of octopus fighting. No, really!

Flash #0 (1994)Update: Newsarama’s Friday Flashback looks back at the classic Flash #0 by Mark Waid & Mike Wieringo. This classic post-Zero Hour book told a stand-alone story of Wally West bouncing around in time and, at one point, meeting his younger self, reassuring him that everything would work out. It also set things in motion for the epic Terminal Velocity, which started the following month.

Speed Reading: Dezago on Casper, Undead Allies, Marvel vs. DC, and More

Some Friday linkblogging:

Former Impulse writer Todd Dezago is working on a Casper the Friendly Ghost miniseries. Update: Newsarama has an interview.

Again with the Comics considers other times that DC’s heroes have had to face undead former allies.

Being Carter Hall posts a sketch of Hawkman and the Golden Age Flash by classic artist Sheldon Moldoff.

Silver Age Comics looks back at the Great Price Increase of 1961.

Grumpy Old Fan considers the essential difference between Marvel and DC and how it impacts continuity, long-form storytelling and relentless pursuit of imperfection.

Comic Book Heroes profiles the Flash.

Sexy Flash CostumeFlash Paper FigureUpdate: The Nerdy Bird has located a sexy Flash costume (and a scary Batman one). Update 2: The first woman in the SDCC Flash Sighting post appears to be wearing this costume.

Update: Custom Paper Toys’ paper JLA figures will be available at Arby’s (via Robot 6)